33,182 Commits over 4,109 Days - 0.34cph!
Fixed melee attacks sometimes striking twice
Fixed shot arrows spawning at 0,0,0 instead of where they landed
Locks now deployable again (quick fix)
Increased ore/stone count
roof shingles textures, temporarilly assigned to slanted block for preview
Starting metabolism values are no longer hard coded.
Improved how animals avoid deep water and slopes.
Animals once again float in water.
Revered deferred shader override back to built-in; needs more work
Removed some deprecated pvt shaders and materials
Fixed green shit all over the terrain
Forcing terrain shader update
Predators are now half as common as other animals.
Animals once again align to the terrain.
fixed building block max health not showing up properly on client
fixed the "foot sliding" of the animals when they move.
updated the animal prefabs to use the dynamic anim playback script
made changes to the animalanimation script to dynamicall adjust the animals playback peed
Animals now spawn hydrated
Upgraded BaseMetabolism.cs to use newlines
Player prioritises network updates to themselves
Debug spawns and hurts when developer > 1
Don't show all the building component templates at 0,0,0
Fixed bear skin not having a protection property
Reverted insane change in Spawnable (/cc zon)
Added spawnhandler stuff to report command
Reverted terrain shaders back to specularity, instead of specular color, for terrain; saves ALU + saves storage + no metals; this time it's final
Added back deferred shader override with specular micro-occlusion awareness; now globally consistent and non-destructive across other standard materials
Updated all terrain materials affected by these changes: legacy, atlas and pvt
Made the menu scene 16% more interesting.
Small fix for the super spec hammer.
Fixed time/date not progressing
Simplified how PlayerMetabolism is synced and saved.
Updated custom deferred lighting to avoid embedding diffuse occlusion in reflectance
Moved pvt async pre-pass render threading code to script; trying to keep mono happy
Fixed pvt not working on OSX
Animals now only partol 60% of the time.
Remade the rocks with buzzword technology. Player skin bounces photons a bit more realistically.
Disabled player metabolism logging.
first pass at creating a scene to test and balance all our materials.
Removed specular from TestLevel until petur
fixed bug with the animal attack animation playing at uber slow speed
adjusted the bear running playback rate
adjusted wolf attack animation speed
Added some Terrain samples to the shader test scene.
Renamed "occlusion" maps to "specularity"; occlusion can be embedded in specularity map now; modified atlas gen and normal gen to reflect the change
Added a specific shader test scene terrain material.
Added chickens to test level.
Swizzled atlas texture channel packing to improve compression quality for normal as well as height/blend mask
Updated terrain shaders to reflect the swizzling
Fixed the entire networking system "pissing the bed" when switching weapons
Fixed skinnedmesh collision detection sometimes "fucking up"
Fixed CameraMan rotation being "shit"
Sky & biome setting tweaks.
Made that one sad little temp snow tree not be gigantic.
tweaked some animation speeds for the animals
Rock tints for snow, sand and moss zones.