branchrust_reboot/maincancel

30,783 Commits over 3,867 Days - 0.33cph!

9 Years Ago
Consistent fade on underwater spec occ
9 Years Ago
Cleaned up quick fix from previous commit Ghetto hack for SSAO due to command-buffer nonsense
9 Years Ago
Deprecated DontBecomeSolidWithPlayerInside Added volume checks on deployable and construction placement
9 Years Ago
Quick rush fix for minecrafty / water horizon issues
9 Years Ago
protocol++
9 Years Ago
fixed bug with wickspark showing up as a white cube at distance, increased HDR value survey charges less likely to slide down hills updated survey charge visuals updated survey charge icon can throw survey charge farther
9 Years Ago
Re-positioned 3rd person salvaged tools
9 Years Ago
bone knife takes less cloth bone club does more damage
9 Years Ago
Fixed CommandBufferManager edit-mode shenanigans
9 Years Ago
added machete added sword stone spear takes resources instead of wood spear (exploit fix) lowered cost of salvaged icepick
9 Years Ago
updating survey charge
9 Years Ago
Added a debug scene for SESSAO
9 Years Ago
stone spear takes 300 wood instead of 1 wood spear (exploit fix)
9 Years Ago
Fixed black sky in broad daylight; usually when starting with water1 enabled Fixed SESSAO not working with water1
9 Years Ago
new charcoal texture set, metal_panel_c texture set, refinery prefab setup, refinery models, collisions and gibs files
9 Years Ago
Deferred decals now work both in edit mode and on the scene camera Added some interesting test cases to the DeferredDecals scene
9 Years Ago
Deferred decal refactor DeferredDecal SpecGloss support
9 Years Ago
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9 Years Ago
players no longer bleed Kool-Aid (ie. made the blood color darker/realistic)
9 Years Ago
Removed some debug code from deferred decals Added blood decal to DeferredDecals scene (something is fishy)
9 Years Ago
viewmodel+worldmodel for melee weapons ( sword / hatchet ) sound fx for sword / hatchet fixed some errors with the anim controllers for the salvaged axe / icepick
9 Years Ago
merge from main/rainsurfaceambience
9 Years Ago
TerrainPath keeps a list of spawned monuments (cc Helk)
9 Years Ago
First version of a deferred decal system Converted bullet decals to the new system (better performance during intense gunfights)
9 Years Ago
Added optimized SESSAO shader to variants
9 Years Ago
First pass optimizing SESSAO; now 60% faster on D500 at 1440p
9 Years Ago
survey charge
9 Years Ago
finished all of the 3rd person crouched turn in place animations added 3rd person animation for when the player steps on a bear trap added sound / fx for beartrap player stuck anim.
9 Years Ago
Disabling PVT when shader lod or terrain quality are low enough
9 Years Ago
Named some command buffers; profiling stuff
9 Years Ago
Optimized NaturalBloomAndDirtyLens using low precision/bw encoded scratch buffers; 2x faster in both quality modes on d500 @ 2560x1440; perceptually identical Updated Main Camera prefab
9 Years Ago
GamePhysics now also verifies enabled state of collider (in case collider was disabled after the most recent LateUpdate) GameTrace causes less GC load and uses GamePhysics as its backend
9 Years Ago
Fixed tool cupboard deployment guide rotation
9 Years Ago
Fixed research table being offset realtive to its placement guide
9 Years Ago
Subtracting that bloom effect toggle
9 Years Ago
Fixed bloom and lens dirt effect still running when disabled in effects UI Switched to low res buffer in eye adaptation effect (halved time on my D500); updated Main Camera prefab Made wetnes underwater spec occlusion fadeout more aggressive
9 Years Ago
Fixed "Dimensions of color surface does not match dimensions of depth surface" error when resizing viewport
9 Years Ago
Minor CraggyIsland fixes
9 Years Ago
Fixed cave triggers not existing serverside
9 Years Ago
Fixed some code that set Random.seed without reverting it (this probably doesn't matter at all, but it helps me sleep at night)
9 Years Ago
Added test cave to CraggyIsland Cliff topology blocks grass again (!)
9 Years Ago
lowered sandbags barricade
9 Years Ago
Tweaked arid biome rock texture splat tint
9 Years Ago
Fixed various issues with construction placement inside caves and on terrain blended rocks Added GamePhysics class (physics wrapper with custom hit verification for things like terrain collider carving)
9 Years Ago
debris collides with world
9 Years Ago
landmines placed on ores now detonate when it's shape changes
9 Years Ago
World view models for the 6 new melee weapons.
9 Years Ago
Moved all decor on the terrain layer to the world layer (terrain layer no longer required for grass to grow on them) Static flag cleanup
9 Years Ago
Tagged a number of deprecated entities as deprecated (remove with next network++)
9 Years Ago
Don't spawn any static, non-gatherable entities like bushes via the population spawn handler (!)