branchrust_reboot/maincancel

31,217 Commits over 3,928 Days - 0.33cph!

10 Years Ago
Added World.Procedural boolean (cc Helk)
10 Years Ago
Added working fade and transparent support to Rust/Standadrd shaders; all except terrain-based Updated skin shader gui; temporary, entire shader will get a revamp next month Fixed some script warnings
10 Years Ago
being downed twice in 60 seconds results in death instead of another wounding phase
10 Years Ago
LOD's LOD's LOD's
10 Years Ago
Interaction point is always at the center of the screen, even when moving your head
10 Years Ago
Added leather resource (unused for now)
10 Years Ago
Fixed material of the torch world model
10 Years Ago
Fixed a situation that could corrupt the deploy state of held entities on the local player
10 Years Ago
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10 Years Ago
lowered oil refinery drop rates lowered crossbow drop rates
10 Years Ago
stuck explosives fall off their parent when destroyed
10 Years Ago
deployDelay added to weapons
10 Years Ago
Fixed "total recall" eyes on ragdolls
10 Years Ago
Wind turbine prep
10 Years Ago
Log warning if holstered viewmodel is holstered again
10 Years Ago
Log warning if held entity cannot be found in inventory
10 Years Ago
Invalidate player network cache on inventory change
10 Years Ago
Stonewall Building Gallery Player Gallery
10 Years Ago
SocketHandle for wall placement
10 Years Ago
more shitting bridge LODS.
10 Years Ago
Highwall Wood implementation
10 Years Ago
Added extra layer to cloth shader using mask alpha Highpassed regular jacket
10 Years Ago
More bridge LODS.
10 Years Ago
Head collision fix
10 Years Ago
Bridge Lods, texture tweaks and AssetGallery update.
10 Years Ago
Icon updates
10 Years Ago
Defer player position updates by one frame instead of every tick received
10 Years Ago
Replacing IsInvoking usage because it's slow
10 Years Ago
bridge mesh tweaks and AssetGallery update.
10 Years Ago
Update phrases
10 Years Ago
Item spawn balance
10 Years Ago
compound walls art work, incl. lods, gibs, collisions
10 Years Ago
Renamed water reflections to water quality in F2 menu
10 Years Ago
Made clientside HoldType handling less hacky, hopefully more robust
10 Years Ago
Minor foundation step terrain socket fix
10 Years Ago
Fixed that the SpawnHandler respawn coroutines could stop spawning when an exception was thrown
10 Years Ago
Removed rigidbodies from socket_handle and construct_vision (test)
10 Years Ago
TerrainCollisionTrigger ignores other triggers
10 Years Ago
Fixed not being able to craft some inventory items
10 Years Ago
Soliciting reviews in game is now against Steam's Rules
10 Years Ago
skin_head prefab wasn't referencing skin_head_fem prefab. Now is doing.
10 Years Ago
CraggyIsland layer updates
10 Years Ago
more bridge decal tweaks.
10 Years Ago
Don't check for construction in DeployVolume
10 Years Ago
pumpjack fuel balance
10 Years Ago
pumpjack belt stops with animation
10 Years Ago
Fixed player server colliders
10 Years Ago
fireballs no longer block movement wood jacket uses wood protection instead of wolf protection, derp
10 Years Ago
Delete rigidbody on sleepers
10 Years Ago
pumpjack is researchable