branchrust_reboot/maincancel

31,946 Commits over 4,018 Days - 0.33cph!

10 Years Ago
Fixed LitSmokeEmissiveFlame shader compile error on OSX
10 Years Ago
Added out-of-memory tag to remote logging (to identify issues that follow OOM)
10 Years Ago
Fixed gUserMinAniso < 1 occurences
10 Years Ago
Added socket back to survey_crater_oil (cc Scott, I think)
10 Years Ago
Fixed mushroom / hemp pickup effect having pebble particles
10 Years Ago
Fixed performance tracking prefab not being spawned in the editor
10 Years Ago
CraggyIsland update
10 Years Ago
Fixed some decal projection distances
10 Years Ago
Fixed hang/crash when changing quality setting in GL/OSX
10 Years Ago
Rust.Application.isLoading is true when the map is loading Rust.Application.isLoadingSave is true whenever a save is loading
10 Years Ago
More server time warnings
10 Years Ago
Better item drag and drop on behaviour with items with slots Keypad.Period toggles DOF now (instead of Keypad.divide)
10 Years Ago
Metal and stone barricades can no longer easily be destroyed with arrows
10 Years Ago
Fixed deploy volumes of all external walls being far too small
10 Years Ago
Process all deferred actions in FinishedLoadingRoutine
10 Years Ago
Fixed building block demolish/rotation ability sticking if server restarted at the right time Fixed crossbow holosight angle Fixed player spectate printing the entity name instead of the player name
10 Years Ago
Temp metal bullet decal Z fighting fix
10 Years Ago
explosions are HDR
10 Years Ago
Gate lock positions
10 Years Ago
Clothing material tweaks Network Protocol++
10 Years Ago
Fixed slow server shutdown Added warnings if multiple local players Remove multiple copies of the same player from saves (dev branch firefighting) Reverted image storage to fast but dangerous mode because the indexes didn't help Added warning is spawning a new player that already exists
10 Years Ago
(maybe) fixed fireball bug helicopter explosion light should now disappear admins don't bleed with godmode on
10 Years Ago
Fixed ArgumentOutOfRangeException in BaseProjectile
10 Years Ago
More tags
10 Years Ago
Added some more tags to remote logging
10 Years Ago
Checksum logging
10 Years Ago
helicopter no longer always visits the first monument in the list first every time nerfed helicopter rocket damage by 30%
10 Years Ago
oil fireballs broadcast so you can see them anywhere on the map
10 Years Ago
AK and Bolt use better gunshot sounds
10 Years Ago
patrol helicopter does not save door gunners lose their target properly after it is invisible for too long
10 Years Ago
Added 4 missing bush prefabs to the asset gallery and tweaked their LOD distances
10 Years Ago
Unfucked bullet particle effects
10 Years Ago
NRE fix
10 Years Ago
Fixed opening chat when typing in the console Added sleep bug diagnostics Fixed a bunch of aniamtor warnings when spawning sleepers Fixed beartrap looking unarmed when it was armed Fixed holdtype could be wrong on initial encouter
10 Years Ago
merge into main
10 Years Ago
Stonewall gate codelock socket
10 Years Ago
Downsized some huge blank textures on the heli.
10 Years Ago
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10 Years Ago
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10 Years Ago
helicopter only targets people in its spotlight at night
10 Years Ago
Finished concrete/metal/wood bullet decal sets.
10 Years Ago
New SavasIsland variant. Fully buildable with more conventional loot. Same compact size.
10 Years Ago
Bunch of collision adjustments on gates/walls
10 Years Ago
Satellite dish stain material uses cutout instead of fade, because fog immunity is worse.
10 Years Ago
Bushes that got reverted. Some billboard textures.
10 Years Ago
Fixed NREs on server shutdown
10 Years Ago
Some slightly less insane lod distances on trees - we hope.
10 Years Ago
Can spectate entities by doing "spectate @<partialentityname>" Player spectate jumping is done in alphabetical name order
10 Years Ago
TreeMesh warns if STM file is referenced directly Replaced Hollywood-Juniper-1 STM reference with prefab reference
10 Years Ago
Added 4 missing bush prefabs (cc Petur) Bushes add prefabs to terrain, not STM files