30,783 Commits over 3,867 Days - 0.33cph!
Fixed accidental item grant
Added building prevent_building colliders to barricades
bone armor a bit better at protecting against spear attacks
can wear bone/wood armor over hide pants
wood chestplate uses wood protection (was using wolf, derp)
TrackIR bindings now only log errors
Fixed some PlayerInput code being executed for every player (instead of just the local player)
added roadsign kilt
added bone jacket & pants
added wood jacket & pants
protocol++
meta files / half res tweak
tier 2 furnace brick texture sets
Added head tracking to PlayerInput
merge from main/weatherambience
setup the player mecanim for 2handed sword animations
added the 2handed sword worldmodel prefab.
Added wood armor jacket and pants models, mats, and basic prefabs
Added roadsign pants models, mats, and basic prefabs
Removed cloth shirt from roadsign armor jacket model
Fixed decal shader on DX9
Fixed water2 screwed up on dx9+nvidia
First attempt at fixing water2 center patch frame delay (needs more hw testing)
Added minor safety cooldown to prevent multijump exploits
changed steam item image url
organised tshirts
Adding models, materials and collisions for the monument
Tweaked freelook smoothing (use raw input, only smoothen when alt is released and the head snaps back)
Handle invalid item in load more gracefully
Added climbing state (between grounding and sliding) where the player can hold its position and move sideways but not upwards
Changed slope speed adjustment to mostly affect sprinting speed (feels somewhat less like an 80 year old)
Fixed wobbliness / bounciness when trying to move up a stair that's slightly too high to move up
Improved ground normal detection (use exact normal instead of some interpolated shit)
added black longsleeve
hardcoding steaminventory id's so there can't be any future fuckups
Server print steamid etc on death messages - for 3rd party stat systems
Fixed steaminv schema bug