branchrust_reboot/maincancel

31,384 Commits over 3,959 Days - 0.33cph!

10 Years Ago
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10 Years Ago
Undoing movements
10 Years Ago
Added a bunch of exploit testing rocks to CraggyIsland
10 Years Ago
Rebundle
10 Years Ago
Moving a bunch of thirdparty stuff into Standard Assets to speed up editor recompiles Deleted unused stuff
10 Years Ago
Added sphere and capsule deploy volume types Added deploy volumes to water catchers Added support for multiple deploy volumes on a single object Deploy volume layers are now specified per-component
10 Years Ago
RCON utf8 mode
10 Years Ago
Subtracted changeset 9596 Clamped third person player spine bending by lowering the body weight
10 Years Ago
fixed the 'bug' where the players' spine would bend unnaturally when he looked straight up.
10 Years Ago
Fix for bad river transition into ocean; doing a smooth fadeout; should hold until I get back
10 Years Ago
Raised bloom intensity to 0.075 (1/2 the original) good tradeoff for now; thinking of area light spec to solve energy probs
10 Years Ago
spears range increased spears attack radius (margin of error) decreased significantly spears attack repeat delay increased
10 Years Ago
improved the spear attack animations player now holds building plans when he's in construction mode (instead of holding a 2x4 like it's a gun)
10 Years Ago
serverside melee distance check maxrange reduced
10 Years Ago
oil & hqmetal are less common oil is much more common in the desert hq metal is more common in the arctic/tundra with a very small chance of spawning in temperate
10 Years Ago
Brought back proper wetness reflection on the terrain Added tweakable range to natural bloom Updated camera prefab: moved natural bloom to after eye adaptation, reduced bloom by 1/3 otherwise we cant have proper PBR, as any mirror-like surf will fire up the bloom too much; either this or we go non-PBR
10 Years Ago
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10 Years Ago
Added World.Procedural boolean (cc Helk)
10 Years Ago
Added working fade and transparent support to Rust/Standadrd shaders; all except terrain-based Updated skin shader gui; temporary, entire shader will get a revamp next month Fixed some script warnings
10 Years Ago
being downed twice in 60 seconds results in death instead of another wounding phase
10 Years Ago
LOD's LOD's LOD's
10 Years Ago
Interaction point is always at the center of the screen, even when moving your head
10 Years Ago
Added leather resource (unused for now)
10 Years Ago
Fixed material of the torch world model
10 Years Ago
Fixed a situation that could corrupt the deploy state of held entities on the local player
10 Years Ago
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10 Years Ago
lowered oil refinery drop rates lowered crossbow drop rates
10 Years Ago
stuck explosives fall off their parent when destroyed
10 Years Ago
deployDelay added to weapons
10 Years Ago
Fixed "total recall" eyes on ragdolls
10 Years Ago
Wind turbine prep
10 Years Ago
Log warning if holstered viewmodel is holstered again
10 Years Ago
Log warning if held entity cannot be found in inventory
10 Years Ago
Invalidate player network cache on inventory change
10 Years Ago
Stonewall Building Gallery Player Gallery
10 Years Ago
SocketHandle for wall placement
10 Years Ago
more shitting bridge LODS.
10 Years Ago
Highwall Wood implementation
10 Years Ago
Added extra layer to cloth shader using mask alpha Highpassed regular jacket
10 Years Ago
More bridge LODS.
10 Years Ago
Head collision fix
10 Years Ago
Bridge Lods, texture tweaks and AssetGallery update.
10 Years Ago
Icon updates
10 Years Ago
Defer player position updates by one frame instead of every tick received
10 Years Ago
Replacing IsInvoking usage because it's slow
10 Years Ago
bridge mesh tweaks and AssetGallery update.
10 Years Ago
Update phrases
10 Years Ago
Item spawn balance
10 Years Ago
compound walls art work, incl. lods, gibs, collisions
10 Years Ago
Renamed water reflections to water quality in F2 menu