30,781 Commits over 3,867 Days - 0.33cph!
Weather override commands reply with the old and new value
Fixed weather overrides initializing to 0 (i.e. clear sky)
Network++
made it so when player is aiming with the bow, it shows up in 3rd person now. hooray
F2 menu lens dirt toggle only toggles lens dirt (not bloom)
F2 menu now has a high quality bloom toggle (falls back to a faster bloom if disabled)
Weather override convars can be set by admins / modders to enforce certain weather conditions
Added optional weather overrides to the environment protobuf
Slowed down rain drops a bit
Tweaked rain particle materials and colors
Added test biomes to CraggyIsland
Squeezed some more density out of the snow and rain particle effects
Slightly reduced ragdoll spazzing
Don't permit foundations and floors under terrain (test)
Fixed ragdolls going apeshit when they've got a spear or something inside
added worldmodel for semi auto pistol
Temporary disabling IsPlacingInsideTerrain
fixed strange glowing particles
missing lootpanels
adjusted position of semi auto pistol in third person to better match hands
fixed quarry loot panels
Can only rotate blocks for 10 minutes after spawn (if authed with cupboard)
Fixed stuff not falling when its ground is rotated
Can demolish blocks with hammer for up to 10 minutes after spawn (if authed with cupboard)
Tweaked weather probabilities
Network++
mining quarry yield increased
re-enabled projectile dropping from corpses
added megs semi auto pistol icon
Changed behaviour of weather state overrides
Added dev-only weather override convars (only clientside atm)
Updated UnityVS (vs2015 compatible)
Fixed skin colour not changing properly in dev playermodel scene
Fixed NRE on server shutdown
Updated bloom and ambient occlusion
Hopefully fixed weapons not reloading proper
tweaks to semi-auto pistol idle animation
implemented roadsign jacket
Quick reverb tail and distant variation for semi pistol attack
First pass at boar sounds
Fixed being able to wear hide boots over other shoes
Codelock gives a small electric shock on failure
Fixed some tree normal textures not being set as normals
Fixed exception on server join
Fixed right click looting not working except in first loot container
CommunityEntity: Make images invisible before loading from URL
CommunityEntity: Added OverlayTop panel to HUD - which overlays everything
Test for spears/arrows dropping from destroyed parents
Added player flag VoiceMuted for mods
Added player flag ThirdPersonViewmode for mods
Fixed bow (and probably a bunch of other stuff)
tweaked the semi_auto pistol animations
Optimized rendering 7,457 bows at the map's origin for Battle Royale
Enforce fog when rain reaches a certain strength
Increased rain and fog chance
Fixed rain drop impacts sometimes being spawned midair