branchrust_reboot/maincancel

30,766 Commits over 3,867 Days - 0.33cph!

10 Years Ago
Hydration drops half the rate of calories (probably backwards but we don't have any drinks)
10 Years Ago
Fixed block.halfheight metal health Fixed door metal health
10 Years Ago
Fixed not being able to connect to server after a failed join attempt
10 Years Ago
Fixed bow breaking when no ammo Lessened the effects of hunger/thirst - to avoid shock on it being enabled
10 Years Ago
Updated water to latest version
10 Years Ago
Server: Create a net_env if none exists (after loading a save)
10 Years Ago
Added hide boots/pants/poncho/vest Resized some oversized textures
10 Years Ago
Item cost balances
10 Years Ago
Fixed EAC error when disconnecting before auth
10 Years Ago
Fixed radiation overlay Re-enabled metabolism
10 Years Ago
Fixed EAC not loading
10 Years Ago
Fixed admins not really being set as admins
10 Years Ago
Updated bootstrap
10 Years Ago
Added rigged & roughly skinned head2 variant (no blends or lods)
10 Years Ago
Fixed NRE in FindClosestBone Changed how positions are networked Fixed NRE in PositionLerp Updated native dlls Fixed missing components on camera (bad merge?)
10 Years Ago
Allow developers to go third person too report protocol++
10 Years Ago
Floor decal fix, making them darker in unity is a quick fix for now.
10 Years Ago
fixed the animal animations so they don't flicker as much when moving at certain speeds tweaked animal animations so the foot placement matches better with movement speed. fixed animalskin script to work with multi materials
10 Years Ago
Increased arrow speed, made it shitter against buildings (!)
10 Years Ago
Fixed metal halfheight block being 4 meters offset
10 Years Ago
Location based damage is back Bone hit detection is more accurate Disabled NPC metabolism (because something wasn't working there) Added bone names to localization
10 Years Ago
Changing D3D9 fullscreen mode to "exclusive mode" by request
10 Years Ago
Fixed NRE in OnProjectileAttack
10 Years Ago
Fixed empty string network write NRE Fixed NRE in Deployer Fixed "dropped through" server errors
10 Years Ago
Shooting metal blocks now makes sparks Shooting stone blocks now make correct stone block being shot effects
10 Years Ago
Fix compile error and reapply footstep updates
10 Years Ago
foundation, floor, roof, walls, stairs - metal tier
10 Years Ago
Low wall grades
10 Years Ago
Metal walls
10 Years Ago
Enabled reflection probes on the 3 fastest quality settings (fixes black water)
10 Years Ago
Try Catch around UnityAnalytics calls - because they're throwing errors for some people
10 Years Ago
wooden door key can be burnt in fire/furnace
10 Years Ago
Fixed protection properties not expanding when new damage types added Beefed up block vs melee protections
10 Years Ago
Added stats tables to BaseMelee preview http://goo.gl/WV1lBp
10 Years Ago
Boilerplate for recording bytes sent
10 Years Ago
Fixing server shutdown NRE
10 Years Ago
Handle CONNECTION_ATTEMPT_FAILED
10 Years Ago
meta files
10 Years Ago
Undoing footstep commits (they broke the compile)
10 Years Ago
Consolidate some footstep stuff that doesn't need to be in two separate classes
10 Years Ago
Extend footstep raycast range so footsteps trigger more reliably when running downhill
10 Years Ago
Ensure two footstep sounds won't trigger simultaneously from overlapping animation events
10 Years Ago
Mix adjustment
10 Years Ago
prefabs for the horse
10 Years Ago
horse sounds
10 Years Ago
added new horse anims ( gallop / sleeping ); Tweaked a bunch of other anims for the horse
10 Years Ago
Fix owl & gull ambient stings Actually remove old footstep sounds for real this time?
10 Years Ago
Fix missing ambience manager prefab in proc map
10 Years Ago
merge from main/footsteps
10 Years Ago
lose some extra velocity on ricochet