branchrust_reboot/maincancel

30,766 Commits over 3,867 Days - 0.33cph!

10 Years Ago
Server optimizations
10 Years Ago
Compile fix
10 Years Ago
More diagnostics Better network statistics
10 Years Ago
Added World.HighestPoint
10 Years Ago
Connection tweaks
10 Years Ago
Server optimizations
10 Years Ago
Client optimizations
10 Years Ago
Prefab pre-process fix
10 Years Ago
More server optimization
10 Years Ago
Server optimizations
10 Years Ago
Fixed weapon entities getting duplicated on load
10 Years Ago
Fixed admin_overlay warning Fixed RPC cache bug
10 Years Ago
Disabled ddraw on server (precaution) More diagnostics
10 Years Ago
Better RPC Caching
10 Years Ago
Updated poncho to reduce zfighting with shirt
10 Years Ago
Reverted changeset 5980
10 Years Ago
Disabled admin instant craft by default Disabled admin being able to toggle entity overlay Added dump command (for diagnostics)
10 Years Ago
Added low, medium and high water qualities
10 Years Ago
Fixed sound warnings when switching between client/server (public properties ifdef'd out)
10 Years Ago
Fixed client compile
10 Years Ago
Don't warm up stability if server.stability is false
10 Years Ago
Added restart command for servers (notifies users of shutdown, 60 seconds to get safe)
10 Years Ago
Disconnection reasons
10 Years Ago
Fixed NPC NREs on startup RustNative version check Optimized client tick sending to avoid hitches Tweaked how entity updates are sent from the server
10 Years Ago
PerformanceReport - use floats not doubles
10 Years Ago
Log when reporting performance data
10 Years Ago
Shots in the dark
10 Years Ago
Added extra server profiling Fixed server performance issue(s) Disabled ambient sound system by default (debugging freezing issue) Made lanterns destroyable
10 Years Ago
tone down the ak47 muzzleflash so it's not as blinding
10 Years Ago
improvements to the ak47 animations (fire / depoy / reload)
10 Years Ago
Reverted accidental water render queue change
10 Years Ago
Optimized how entity positions are networked
10 Years Ago
Water update and tweaks
10 Years Ago
added effects.footsteps added effects.ambience
10 Years Ago
Cleaned up gamesignal bullshit Animal attack noises Fixed melee swing animations (properly) Fixed loaded items not cooking/smelting after a load network protocol++
10 Years Ago
Optimize sample rates
10 Years Ago
Metabolism changes now networked immediately Fixed melee attack swings not playing Reduced torch brightness
10 Years Ago
Warn when a packet can't be sent (debugging) Fixed packets sometimes being dropped (dissapearing wall glitch)
10 Years Ago
Performance recording stuff
10 Years Ago
server.ip should work again
10 Years Ago
NRE fixes
10 Years Ago
EAC hashtool fixes
10 Years Ago
Metabolism rate hotfix (servers need to restart)
10 Years Ago
fixed minor bug with the spear idle animation
10 Years Ago
New hashtool config
10 Years Ago
Generated lootspawn recepies
10 Years Ago
Connection tweak Hammer non automatic, reduced delay Reduced ore cook times Increased shotgun damage
10 Years Ago
redid eoka animations so it works like the legacy eoka added new sounds and special fx for eoka eoka sounds like some japanese food.
10 Years Ago
Removed smoothness workaround from water shader (no longer required)
10 Years Ago
Removed directional light from reflection probe bake