30,766 Commits over 3,867 Days - 0.33cph!
More diagnostics
Better network statistics
Fixed weapon entities getting duplicated on load
Fixed admin_overlay warning
Fixed RPC cache bug
Disabled ddraw on server (precaution)
More diagnostics
Updated poncho to reduce zfighting with shirt
Disabled admin instant craft by default
Disabled admin being able to toggle entity overlay
Added dump command (for diagnostics)
Added low, medium and high water qualities
Fixed sound warnings when switching between client/server (public properties ifdef'd out)
Don't warm up stability if server.stability is false
Added restart command for servers (notifies users of shutdown, 60 seconds to get safe)
Fixed NPC NREs on startup
RustNative version check
Optimized client tick sending to avoid hitches
Tweaked how entity updates are sent from the server
PerformanceReport - use floats not doubles
Log when reporting performance data
Added extra server profiling
Fixed server performance issue(s)
Disabled ambient sound system by default (debugging freezing issue)
Made lanterns destroyable
tone down the ak47 muzzleflash so it's not as blinding
improvements to the ak47 animations (fire / depoy / reload)
Reverted accidental water render queue change
Optimized how entity positions are networked
added effects.footsteps
added effects.ambience
Cleaned up gamesignal bullshit
Animal attack noises
Fixed melee swing animations (properly)
Fixed loaded items not cooking/smelting after a load
network protocol++
Metabolism changes now networked immediately
Fixed melee attack swings not playing
Reduced torch brightness
Warn when a packet can't be sent (debugging)
Fixed packets sometimes being dropped (dissapearing wall glitch)
Performance recording stuff
server.ip should work again
Metabolism rate hotfix (servers need to restart)
fixed minor bug with the spear idle animation
Generated lootspawn recepies
Connection tweak
Hammer non automatic, reduced delay
Reduced ore cook times
Increased shotgun damage
redid eoka animations so it works like the legacy eoka
added new sounds and special fx for eoka
eoka sounds like some japanese food.
Removed smoothness workaround from water shader (no longer required)
Removed directional light from reflection probe bake