branchrust_reboot/maincancel

32,162 Commits over 4,018 Days - 0.33cph!

10 Years Ago
Fixed networking bug causing items not to unequip when broken (clientside) bow has less max condition
10 Years Ago
Added map search filter to server browser
10 Years Ago
Fixed viewmodels casting shadows
10 Years Ago
Cleaning up unused shader keywords
10 Years Ago
Campfire actually has an indication that it's hurting you Made furnace sound quieter
10 Years Ago
Fixed missing icons on some item options Updated phrases
10 Years Ago
Tweaks
10 Years Ago
More error logging
10 Years Ago
Error logging
10 Years Ago
EAC repeated kick attempt fix
10 Years Ago
EAC compile fixes
10 Years Ago
EAC update
10 Years Ago
Fixed giveall only giving to one player
10 Years Ago
Fixed some shaders not casting shadows
10 Years Ago
Tweaks
10 Years Ago
Optimizations, profiling, bug fixes
10 Years Ago
tweaked ragdoll settings for several of the animals.
10 Years Ago
Fixed map not working
10 Years Ago
Mix adjustments
10 Years Ago
Melee weapon sound polish
10 Years Ago
Disable batching test
10 Years Ago
RustShaders escaped the bundle
10 Years Ago
Tweaked image effect scales
10 Years Ago
Show Integrity Error message when kicking
10 Years Ago
Fixed missing floors/rocks when shaderlod < 300
10 Years Ago
all image effects on single camera
10 Years Ago
redid the wolf attack animations to look more realistic ( doesn't swing it's paw like Mike Tyson anymore )
10 Years Ago
improved the bear movement animations.
10 Years Ago
Canvas.BuildBatch HUD tests
10 Years Ago
Disabled vertexlit fallback on all of our custom standard shaders (falls back to it with lod shader LODs, looks utterly broken)
10 Years Ago
Tweaked particle accumulation texture tiling of generic rock materials
10 Years Ago
Updated shader variants
10 Years Ago
Added ParticleSystemCull (use this Petur)
10 Years Ago
Trigger NREs
10 Years Ago
Changed singleton component setup process to guarantee initialization before any other script enters Awake() (using GameSetup)
10 Years Ago
Fixed language selector
10 Years Ago
More debug info on startup (for support)
10 Years Ago
Don't init itemmanger twice in editor
10 Years Ago
ignore.conf
10 Years Ago
Added terrain renderer toggle to dev menu
10 Years Ago
Load shadervariants from the bundle
10 Years Ago
Use particle accumulation rather than terrain blending where possible Patched particle accumulation to take albedo alpha as accumulation opacity Added rock sand / snow particle accumulation textures (lower res, VRAM-only, compressed, packed spec / smoothness map)
10 Years Ago
Enlarged the quarry tower surface so the player can navigate on top of it normally, added a scrolling material for the belts, added some construction renderers to use lower LODs for guide
10 Years Ago
Uploading terrain blend inspector fix for Diogo
10 Years Ago
Added additive HDR shader to shader variants
10 Years Ago
Fixed footstep references
10 Years Ago
Fixed loading screen changing colour
10 Years Ago
EAC logging
10 Years Ago
forgot the prefab dayum :P
10 Years Ago
fixed a pivot oversight