30,766 Commits over 3,867 Days - 0.33cph!
try catch CullGrid.Instance.Refresh
Fixed radiation poison not resetting on death
If sever running -insecure then also run VAC insecure
If VAC banned or EAC disabled only show insecure servers
Fixed accidentally renaming sleeping bags to eeeeeeeeeeeeeeeeeee
Can assign your sleeping bag to a friend or someone on the server
Network protocol++
Directional damage indicator
Fixed death screen background
Fixed pixel offset shift on TerrainSplatMap apply
Made TriggerTemperature suck less
Seperated radiation into radiation level and radiation poisoning
Smoothed radiation screen overlay transition
Made geiger sound quieter
Network protocol++
Created "special" clothing folder for weird stuff that doesn't fit elsewhere. Adding candle hat models, mats, and prefabs
Added operating system version to miniraven
Network tw33ks
Stone Tier Texture improvements
Updates to vm bow anims & controller
Clientside networking checks, error reporting
merge into main
eoka behaves like it did in legacy, with a few extras
Networking reliablility fixes
Can crush skulls into bone fragments again
Fixing some colision issues, updated the prefab scenes.
Send disconnect reasons to server before disconnecting
Network tweaks
network protocol++
adjusted repair bench recipe
Fixed phrases not catching Translate.Phrase members
Repairbench UI
Do some pre-checks on the user's auth token, reject early
Destroy player's baseProtection propertly
Fixed AK47 viewmodel casting shadows
fixed incorrect grade on twig floor
Raknet crashes with divide by zero if retryCount is less than 3(!)
Building skin top tier: meshes/textures/materials/prefabs
less deflection randomness on ricochets
protocol++
Improved bow aiming (arrow now points to center of screen)
changed if( to if ( (sorry garry)
Merged repair bench into main with placeholder art
Fixed bug in earlier client connection fix
Fixed loot containing starter blueprints
Fixed error when trying to wear the hide poncho