30,766 Commits over 3,867 Days - 0.33cph!
Time of Day update to latest
Tweaked some terrain atlas related texture import settings
Updated amplify color
Fixed crafting sometimes taking more than it needed
Upgraded project to u5rc1
Updated rustbuilder for u5rc1
Undoing name conflict deletes
Lantern check
Lantern uses fuel
nameconflict files - I may have broke something
Building parts names, icons
Fingered audioclips
Tweaked colormap (clientside)
Fixed that some rocks wouldn't spawn (incorrect prefab folder)
Tweaked some spawn rules
Protocol++ (network + save)
Fixed bow
Fixed picking up
added 4 different LOD versions of the horse. some skin tweaking.
Removed temprary dev script
Removing unused RemoteLog stuff
Merging ItemDef revolution to main (stuff is missing/broke, but it's only dev)
rigged up the horse model; added a 3rd skin for the horse.
fixed metal doors being opened slightly upon relog
nerfed bow a little bit (still better than it was before)
Using melee will now stop sprint for a short time instead of not allowing you to attack
You can't sprint for a short time after landing
Updated holdtype for wm salvaged icepick
Re-created blend tree for 3rd person torch locomotion as it had been overwritten on the controller
Updated textures and model (corrugated skin)
improved the spear running animation so it looks more natural and the spear is pointing forward
tweaked the animation playback speeds for the boar / bear
quick fixes for corrugated skin
harvested player corpses once again spew loot
Merging changes from stable
Building skin metal tier1 meshes/textures/materials/prefabs
fixed corpse gathering issues
Subtracting changeset until I figure this one out
Tweaked some terrain atlas related texture import settings
Updated amplify color
Added .live-archive to ignore.conf
Fixed bolt rifle doing shitty damage