branchrust_reboot/maincancel

30,765 Commits over 3,867 Days - 0.33cph!

10 Years Ago
Gibs for the tier1 wall block
10 Years Ago
Removed terrainPaint from testlevel terrain; added temporary script to bind necessary shader properties instead (both edit & runtime) Cleaned up legacy terrain shader from terrainPaint specific stuff; keeping important changes on the legacy-terrain branch for now Minor patch to TerrainSplatMap so it doesn't blow up with zero splats
10 Years Ago
Tweaked how rich text is sanitised from chat Decoupled camera angles from viewmodel angles
10 Years Ago
Fixed chat not hiding when switched off in F2 menu
10 Years Ago
Fixed server compile error
10 Years Ago
Fixed icons staying on screen if starting to drag while already dragging (using alt mouse buttons)
10 Years Ago
missing meta
10 Years Ago
Disabled chat debug spammer :0
10 Years Ago
Removed shadow/outline from chat to fix perf issues
10 Years Ago
ore armor shotgun pellet drag
10 Years Ago
Fixed inventory perf issue (especially apparent when firing a weapon)
10 Years Ago
Pressed a bunch of buttons on TestLevel until it stopped making Terrain errors
10 Years Ago
fixed bug with shotgun holster animation playing by default.
10 Years Ago
Fixed scrollwheel stopping at broken items or non holdable items (food) pump shotgun fire delay matches pump speed
10 Years Ago
made sure all of the weapons had the "dryfire" state
10 Years Ago
shotgun controller tweaks
10 Years Ago
stacking fix
10 Years Ago
only send condition when full integer changes
10 Years Ago
saveprotocol++ (sorry!)
10 Years Ago
added projectile thickness for arrows & pellets unrepairable items that break are now destroyed fixed a few crashes added pump shotgun
10 Years Ago
save protocol++ (condition system)
10 Years Ago
Checking in missed textures for the longsleeve tshirt
10 Years Ago
Renamed some functions, guns now lose condition when fired
10 Years Ago
protocol++
10 Years Ago
merge into main
10 Years Ago
Holding Alt looks behind you
10 Years Ago
Fixed spawn filter of clutter flowers
10 Years Ago
Dying/bleeding overlay
10 Years Ago
Fixed lighthouses spawning underwater
10 Years Ago
Minor code cleanup
10 Years Ago
Added speaker settings to F2 (but Unity doesn't let you switch speaker modes at runtime yet, so they're hidden)
10 Years Ago
Merged modular procedural generation from main/roads Protocol++ (network + save)
10 Years Ago
Added building privilege notices
10 Years Ago
Changed holdtypes to better match salvaged axe / icepick weapons
10 Years Ago
Fixed jackets having empty skinned mesh renderers
10 Years Ago
Updated PlayerModel scene's Terrain game object
10 Years Ago
Adding eac hashtool
10 Years Ago
Added loot panels Fixed not being able to loot player's clothes Network protocol++
10 Years Ago
Revised to previous Salvaged axe vm Idle as it has been overwritten
10 Years Ago
Effects can be broadcasted to everyone on the server (for things like loud explosions)
10 Years Ago
Fixed infinite loop crash
10 Years Ago
Can only sprint forwards Can't melee attack when sprinting
10 Years Ago
Missing start position randomization
10 Years Ago
First pass at ambience
10 Years Ago
improved the blood particle effects fixed a bunch of wm_ weapons not using the proper 3rd person hold type
10 Years Ago
Added conditionRepairable to item defs
10 Years Ago
Added ResourceRef - to reference GameObjects in Resources but translate the reference to a name at runtime. Unity sux. Placeholder explosion effect for goosey and alex to play with
10 Years Ago
Fixing occasional "samed field name is serialized multiple times" error related to TerrainSplatMap
10 Years Ago
Add condition info on item icons Add 'on fire' icon to item icon (when on fire in a furnace or campfire)
10 Years Ago
adjusted a bunch of view model's idle animations