30,766 Commits over 3,867 Days - 0.33cph!
Updated sand texture to latest version
Updated snow texture to latest version
Updated path texture placeholder to different placeholder (from main/roads)
Fixed stone half-height block skin being offset by 4 meters vertically
Fixed c4 blowing up triggers (like the radius of the cupboard tool)
allow disabling of nametags
Fixed NRE when building player corpse clothes
Fixed not being able to use later slots 7+ in large storage box
fixed the 3rd person muzzle flash position for a bunch of weapons
alternate skin for the horse
player corpses now show their clothing
Fixed projectile firing exceptions
Strip comment components out of release builds
Fixed shotgun viewmodel casting shadows
Fixed viewmodel becoming disembodied
Added a bunch of asserts and warnings
Network protocol++
Small fix for projectile weapons not doing proper damage
stone spear uses wooden spear as a base
pickaxes work better against stone structures
axes work better against wood structures
animal fat icon updated
Eating a tin can gives you an empty can
smelting an empty can gives you metal fragments
Don't show condition on blueprints
Fixed c4 collision layer
[editor] Disable collisions between server and client versions of the entity
Fixed missing collider on blue longsleeve tshirt
Fixed selected item info not updating
Fixed TestLevel splats getting cleared when running the scene
Fixed computer exploding when dragging stuff into a loot panel
Split albedo+smoothness and normal+height into their components; only at Nature/Terrain/Textures for now
Nuked normal+height and normal+height_generated textures and TerrainNormalMap processor tool
Modified atlas generator to support the extra textures; still backwards compatible
Fixed menu scene and related legacy4 (deprecated) shader to look half decent
Fixed gathered resource being awarded to the weapon instead of the player
Fixed bug with how condition is saved/loaded, leading to wrong condition displayed on client
Added Gibbing (tier0 wall only right now)
Updated player wounded fbx
Fixed UI voice icon getting stuck on screen
Can repair building blocks with hammer (costs resources)
Made the weapon code more linear
network protocol++
Fixed bug in normal atlas gen
Fixed terrain texture flicker/artifacts on legacy terrain shader
Fixed array index error in AmbienceManager
merge into main :
minor rebalance of condition
melee tools now get damaged faster when hitting the 'wrong type' of resource i.e. axes will break faster hitting ore
melee tools now gather resources faster if it's the 'right type' p.s. may have broken game & suck at plastic
Stripped out all the Realm bullshit (and there was a lot of it)
Looting a corpse will now show the dead player's name
Made EntityRef more Realm friendly
fixed some errors on the bandage animations.
Adding all the textures for the corrugated building skin
Simplified player belt code
Aded fail safe to viewmodel holstering
added missing recoil to shotguns (whoops)
properly implemented projectile drag coefficent
Cleaning/Refectoring
Network protocol++