branchrust_reboot/maincancel

30,766 Commits over 3,867 Days - 0.33cph!

10 Years Ago
Updated sand texture to latest version Updated snow texture to latest version Updated path texture placeholder to different placeholder (from main/roads)
10 Years Ago
Fixed stone half-height block skin being offset by 4 meters vertically
10 Years Ago
Fixed c4 blowing up triggers (like the radius of the cupboard tool)
10 Years Ago
allow disabling of nametags
10 Years Ago
Fixed NRE when building player corpse clothes Fixed not being able to use later slots 7+ in large storage box
10 Years Ago
fixed the 3rd person muzzle flash position for a bunch of weapons
10 Years Ago
alternate skin for the horse
10 Years Ago
missing #if SERVER
10 Years Ago
player corpses now show their clothing
10 Years Ago
increased bow damage
10 Years Ago
Don't sign EAC dlls
10 Years Ago
Osx build fix
10 Years Ago
Builder bug fix
10 Years Ago
Rustbuilder 1.4
10 Years Ago
Fixed projectile firing exceptions
10 Years Ago
Strip comment components out of release builds Fixed shotgun viewmodel casting shadows Fixed viewmodel becoming disembodied Added a bunch of asserts and warnings Network protocol++
10 Years Ago
Small fix for projectile weapons not doing proper damage
10 Years Ago
stone spear uses wooden spear as a base
10 Years Ago
pickaxes work better against stone structures axes work better against wood structures animal fat icon updated Eating a tin can gives you an empty can smelting an empty can gives you metal fragments
10 Years Ago
Don't show condition on blueprints
10 Years Ago
Fixed c4 collision layer [editor] Disable collisions between server and client versions of the entity
10 Years Ago
Fixed missing collider on blue longsleeve tshirt
10 Years Ago
Fixed selected item info not updating
10 Years Ago
Compile fix
10 Years Ago
Fixed TestLevel splats getting cleared when running the scene
10 Years Ago
Fixed computer exploding when dragging stuff into a loot panel
10 Years Ago
adding horse model
10 Years Ago
Split albedo+smoothness and normal+height into their components; only at Nature/Terrain/Textures for now Nuked normal+height and normal+height_generated textures and TerrainNormalMap processor tool Modified atlas generator to support the extra textures; still backwards compatible Fixed menu scene and related legacy4 (deprecated) shader to look half decent
10 Years Ago
Fixed gathered resource being awarded to the weapon instead of the player
10 Years Ago
Removed debug output
10 Years Ago
Fixed bug with how condition is saved/loaded, leading to wrong condition displayed on client
10 Years Ago
Added Gibbing (tier0 wall only right now)
10 Years Ago
Updated player wounded fbx
10 Years Ago
Added longsleeve tshirt
10 Years Ago
Fixed UI voice icon getting stuck on screen
10 Years Ago
Can repair building blocks with hammer (costs resources)
10 Years Ago
Made the weapon code more linear network protocol++
10 Years Ago
Fixed bug in normal atlas gen
10 Years Ago
Fixed terrain texture flicker/artifacts on legacy terrain shader
10 Years Ago
Fixed array index error in AmbienceManager
10 Years Ago
Fixed some server NREs
10 Years Ago
merge into main : minor rebalance of condition melee tools now get damaged faster when hitting the 'wrong type' of resource i.e. axes will break faster hitting ore melee tools now gather resources faster if it's the 'right type' p.s. may have broken game & suck at plastic
10 Years Ago
Stripped out all the Realm bullshit (and there was a lot of it)
10 Years Ago
Looting a corpse will now show the dead player's name Made EntityRef more Realm friendly
10 Years Ago
Refactoring
10 Years Ago
fixed some errors on the bandage animations.
10 Years Ago
Adding all the textures for the corrugated building skin
10 Years Ago
Simplified player belt code Aded fail safe to viewmodel holstering
10 Years Ago
added missing recoil to shotguns (whoops) properly implemented projectile drag coefficent
10 Years Ago
Cleaning/Refectoring Network protocol++