31,946 Commits over 4,018 Days - 0.33cph!
Updated error report urls
Dev - holding F6 down will draw collliders
Warn if using the wrong unity version
custom collision for windows bars, cleaned up any previous rotations the prefabs had by default
If sign texture isn't set or doesn't exist then unlock the sign for editing (for old saves)
Added giveall (admin give item to everyone on server)
Added giveto (admin gve item to specific player)
Fuck it, you can have woundedLoopSound back when you can implement it safely
Fixed NRE in MixerSnapshotManager with woundedSnapshot
Changed all instances of "Unnammed" to "Unnamed"
Fix for issue #183, re-aligned all these models in Y+for uniformity, updated prefabs
Fixed it being incredibly difficult to add a floor to the top of a wall
Fixed holster sometimes being called twice, causing building block snapping to stop working
Fix footsteps maxDistance not being reset properly when recycling sounds
barricades deal reflect damage and are more suceptible to explosives
rockets deal some non explosive damage as well
Add wounded mixer snapshot and improve wounded sound effect
Let player walk up the new steepish stairs
Fix missing torch attack sound
Make sure sounds reset to third person when recycling sound objects
Disabled animation import on building blocks
optimized the rocket trail a bit
Fix invalid seek position error
Fixed fog in ViewModels scene
Fixed missing trees in PlayerModel
Deleted a bunch of unused crap
TerrrainPathConnect error in TestLevel
Tweaked dev item give screen
restart command can take a reason
made rocket effects viewable from further
Fixed corpse looting
Dev/Admin - press F5 to see info on what looking at
Ragdoll react to bullet/hit
irongsights for the rocketlauncher shud work now
Fixed not always admin in editor (for proper)
Fixed GameTrace hitting triggers
Fixed server projectile not getting cleaned in editor
Recycle sound objects instead of always instantiating new ones
fixed the bug where tapping crouch while running would not play footstep sounds.
fixed a bug with the rocket launcher holdtype name conflicting with the rock holdtype
Fix sounds cutting out when the object they're attached to is destroyed
Added Vince's L/U type stairs
And the same for foundation triangle/steps
Foundations use old block collisions until mesh is fixed
Window bars collider changes properly (apart from toptier but it's on Vince's list)
Fixed building effects not showing
added rocket launcher and rocket icons
updated particle effects
rocket now has long lasting trail
Cleaned up sign code
Painted textures are stored by CRC
Client caches painted textures to disk
Shooting optimizations
Sign deploy exploit fix
Fixed signs being able to support each other floating in the air
Profiling
Fixed not failing to connect properly when server full
Fixed some blueprints being usable in belt bar
merge into main, buckle up
Add player injury sounds and first-person wounded sound effect
added dryfire state to the rocketlauncher viewmodel