branchrust_reboot/maincancel

30,765 Commits over 3,867 Days - 0.33cph!

10 Years Ago
Increased blueprint scrollwheel sensitivity
zon
10 Years Ago
Fixed how AISense handles AIObstacleRedirect.
10 Years Ago
Blueprint icon
10 Years Ago
Forgot to check in the updated roof materials for stone roof
10 Years Ago
Added missing references finder util Fixed a bunch of missing references
10 Years Ago
Added grass to TestLevel because why not
10 Years Ago
Added grass to LegacyLevelTerrain
10 Years Ago
Fixed drag icons from belt bar not showing Fixed belt bar movement on click/drag Inventory menu selected items get unselected properly Fixed inventory contents sometimes being all shirts Optimized inventory network updates when moving +stacking items
zon
10 Years Ago
Fixed AIObstacleRedirect merge problem.
zon
10 Years Ago
Merged NPC steering changes.
10 Years Ago
Added level randomization scripts (toggle objects on monuments, spawn seed-synchronized clientside objects) Added missing prefab references to prefab scenes Added second ranomized entrance to radtown_small (test) Added third game manager (only used for decor if inside the editor) Fixed all decor having stripped meshes inside the editor
10 Years Ago
Fixed sleeping bag options not showing if locked by timer Fixed sleeping bag not renaming is name is long/short Made spawn in sleeping bag spawn in the right sleeping bag Fixed sometimes respawning where you died
10 Years Ago
Proper item description translations Fixed translations breaking newlines
10 Years Ago
Hangar building 1 - LODs,collision,prefab scene and some texture tweaks.
10 Years Ago
Added Rust.Application.isQuitting
10 Years Ago
Server compile fixes
10 Years Ago
Fixed menu not hiding when creating game in editor Fixed dialog not swallowing keys Can escape out of dialogs Redesigned sleeping bag dialog Redesigned code lock dialog Code lock dialog has beeps Sleeping bag rename dialog selects input area, fills in current value
10 Years Ago
Fixed corner case properly following broader robustness testing
10 Years Ago
Added Prefab.LoadRandom Added GameManager.CreatePrefab overloads that take a parent transform Added RandomDecor class Made all ICullable components get removed serverside Moved mushroom prefabs to decor Added randomized mushrooms to a certain tree prefab (test)
10 Years Ago
Fixed corner case in atmospheric blend; pending robustness testing
10 Years Ago
Forgot early exit if no spawnable component is present
10 Years Ago
Added spawnable component to loot barrel 2 Made spawn handler log an error if a prefab does not have a spawnable component
10 Years Ago
Unity keeps modifying this
10 Years Ago
updated native dlls
10 Years Ago
Changed ParentRedirect to AIObstacleRedirect Strip some unused components from trees if clientside
10 Years Ago
Reapplied changeset 5154 to UIScene Split UI into pixel-perfect and scaled parts (required for FPS graph, testing for branding)
10 Years Ago
Fixed NREs
10 Years Ago
Backup.
10 Years Ago
Fixed leather sleeping bag missing rename dialog
10 Years Ago
Fixed serverbrowser not working
10 Years Ago
Removed some unused files from the base project folder
10 Years Ago
Fixed net_env being disabled
10 Years Ago
Fixed atlas gen compilation warnings Fixed base normal map sample in legacy terrain
10 Years Ago
Fixed RustBuild not always reporting build errors properly
10 Years Ago
EAC server update
10 Years Ago
Multi-threaded atlas generator
10 Years Ago
Files for Diogo.
10 Years Ago
Merging UI Reboot into main
10 Years Ago
Removed duplicated fields from terrain atlas set editor
10 Years Ago
Fixed terrain splat apply to allow arbitrary texture sizes
10 Years Ago
Scene updates to reflect SplatOverlay rename
10 Years Ago
Missing files.
10 Years Ago
Terrain files.
10 Years Ago
Cleanup
10 Years Ago
Testleveltrees & mats.
10 Years Ago
Fixed warning in standard terrain shader gui Added back base normal override along with vertical flip toggle (terrainpaint) for testing Cleaned up legacy terrain stuff; created one for Petur that plays ball with existing terrain extensions
10 Years Ago
deploy / fire / holster animations for the pump shotgun.
10 Years Ago
forgot to add...
10 Years Ago
Terrain mats
10 Years Ago
Brought back glossy env to terrain shaders; in b21 env cubes are now correctly assigned to terrains Reverted back to detail normals; blending with terrain normal needs work Added custom terrain shader inspector to overcome what seems to be a b21 bug: lack of real-time updates Fixed d3d9 compilation errors in water shader