branchrust_reboot/maincancel

39,083 Commits over 4,566 Days - 0.36cph!

12 Years Ago
added flinches for bear and some more flinches for human.
12 Years Ago
fixed dumb error
12 Years Ago
just incase of NRE
12 Years Ago
fixed the bug with the player animating like a complete retard
12 Years Ago
Made standard refraction shader blending physically correct (alpha only affects diffuse)
12 Years Ago
Re-exported satellite dish LODs and collisions, refactored prefab scene
12 Years Ago
updated head 2
12 Years Ago
playerskin2 materials plus textures
12 Years Ago
playerskin2.tga was moved apparently :s
12 Years Ago
playerskin2 tga
12 Years Ago
updated bota vm anims & clips
12 Years Ago
Hardcoding some values in skin shader
12 Years Ago
Fixed missing collider ~ top tier door
12 Years Ago
Server config changes
12 Years Ago
Unify join/leave message style in server console
12 Years Ago
Fix ambience node always thinking the environment has changed
12 Years Ago
added wolf flinching animations
12 Years Ago
updated icons
12 Years Ago
pvt enabled by default, saved properly
12 Years Ago
deploy / reload aimations now play in the 3rd person!!! YAAAYY
12 Years Ago
Scene2Prefab (updated satellite dish prefab)
12 Years Ago
Removing culling on all wall blocks (was sometimes set @1%) Fixed stone foundation prefabs culling a part that should always render
12 Years Ago
Fixed player counts in server browser when player counts > 128
12 Years Ago
Fixed lock not getting removed from destroyed doors
12 Years Ago
shooting or aiming projectile weapons will stop sprinting (instead of not being allowed to do those actions when sprinting) pressing sprint when autosprinting will disable it
12 Years Ago
Updating RustBuilder
12 Years Ago
fixed some missing skin links for some view models. updated some view model skins to use the new PBR shader
12 Years Ago
Pushed culling at absolute 0% on all blocks. Foundation stone floors issues were a broken path to a mesh.. possibly a previous code merging error
12 Years Ago
Launcher framework changes
12 Years Ago
Player list tweaks
12 Years Ago
Changed camera clear flags to solid color
12 Years Ago
Fixed that the camera instance in the procedural map scene was overriding the clear flags setting of its prefab
12 Years Ago
Fixed GameTrace failing inside caves
12 Years Ago
made some improvements to the player flinch animations
12 Years Ago
renamed shotgun_pump hold overlay so it doesnt conflict with shotgun
12 Years Ago
Removed depth offset from sky shaders
12 Years Ago
Updated ProjectSettings to u5p2
12 Years Ago
some LOD meta file
12 Years Ago
Merged /main/deploytosocket to main
12 Years Ago
network protocol++
12 Years Ago
Water normal map fiddling
12 Years Ago
Prefab preprocess, try to strip unneeded gameobjects
12 Years Ago
Making ConstructionGrade a PrefabAttribute
12 Years Ago
Dump memory object information if available
12 Years Ago
Gameobject cull fix
12 Years Ago
Updated skinning on head2
12 Years Ago
fixed bow being held in the WRONG hand fixed the mecanim having hundreds of unnecessary state transitions.
12 Years Ago
Disabling graph in FPs graph (because it hurts FPS, badly)
12 Years Ago
Fixed trees not spawning Made FPS less guessy Fixed player model LOD warnings Tweaked building LODs
12 Years Ago
updated the animal skins to use the PBR shader