branchrust_reboot/maincancel

30,750 Commits over 3,867 Days - 0.33cph!

10 Years Ago
Updated quality settings (LOD bias now [1.0, 0.5] with linear falloff from best to worst) Minor terrain generator cleanup + comments to stop the stupid future me from screwing it up
10 Years Ago
Added DontBecomeSolidWithPlayerInside Fixed exception when loading old save
10 Years Ago
changed clips for player gesture anims
10 Years Ago
Made tree colliders convex or converted to capsules (perf, memory)
10 Years Ago
Halved tree count
10 Years Ago
Testing beta11
10 Years Ago
Fixed gesture animations playing by default. Fixed NRE in DamageIndicator
10 Years Ago
Fixed defaulting to shitty quality Fixed not being able to hit trees
10 Years Ago
Fixed network compression size threshold on broadcast
10 Years Ago
Quick fix for stuff trees etc notspawning on servers
10 Years Ago
Fixed naked player normal map glitch.
10 Years Ago
adjusted positioning of the 1st person eating animations
10 Years Ago
Fudged menubackground to avoid compiling GI (because it crashes the build server) Fixed warnings
10 Years Ago
Fixed compile error Throw exception on compile error
10 Years Ago
Added player looting anim & set up clips
10 Years Ago
1st person eating animations
10 Years Ago
Fixing the fix.
10 Years Ago
Small menu fix, and removing temp tree files.
10 Years Ago
Merging tree-sync-experiment to main
10 Years Ago
Cleaned up TerrainSkin
10 Years Ago
Fixed TerrainGenerator client / server init fuckup
10 Years Ago
Added gizmos to all terrain modifiers Made all terrain modifier radii scale with the y object scale
10 Years Ago
Merged TerrainColorModifier and TerrainSplatModifier as they should be used together Added some rocks that set their underlying splat to dirt to test the whole thing (I know it still looks kinda horrible)
10 Years Ago
Made terrain modifiers get applied in Awake()
10 Years Ago
Added TerrainColor and TerrainColorModifier Refactored TerrainOverlayModifier and TerrainSplatModifier
10 Years Ago
Set up pickpocket mechanim states & added 'loot' parameter
10 Years Ago
Added 1st pass player 'pickpocket' anim & set up clips
10 Years Ago
Fixed the speedtree animations (or lack of) - and the thing that was ruining our branch and leaf density.
10 Years Ago
Menu scene stuff.
10 Years Ago
Cleanup.
10 Years Ago
Some crystal & ice files.
10 Years Ago
test animation for first person eating.
10 Years Ago
fixed some alignment problems with the 3rd person eating gestures. added various sound fx for eating.
10 Years Ago
Made TerrainSkin support (kinda) dynamic splat adjustments
10 Years Ago
No need to build manifest in build process, it's done in a seperate call now to force defines
10 Years Ago
Updated to coherentui 2.5.0.0
10 Years Ago
Can set developer convar on server Fixed logic error in RPC_Server.MaxDistance Disabled PVT and water reflections by default (perf)
10 Years Ago
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10 Years Ago
Added random rocks to temperate and arid open fields Added rocks to the grass-beach transition Reorganized terrain-related procedural generation scripts Added basic idea of a dynamic splat modifier script (backup commit)
10 Years Ago
Only generate manifest if full defines are set
10 Years Ago
improved view model hammer anims
10 Years Ago
Fixed server compile issue
10 Years Ago
Merging lock code into the main branch
10 Years Ago
added a 2 handed eating animation for when the player is eating a huge chewy old piece of meat (something you'd find at the Olive Garden restaurants)
10 Years Ago
Time of Day update to 2.3.1 prerelease 4
10 Years Ago
Backup commit.
10 Years Ago
made some improvements to some of the 3rd person torch lit animations (so it looks bettter when used with the oil lantern). tweaked the 3rd person medical syringe animations tweaked the 3rd person melee hatchet animations (looks a bit smoother and is directed towards teh center)
10 Years Ago
Added gesture anims to mechanim, created cold & chicken parameters
10 Years Ago
Exported new player gesture anims ( 'you chicken? ' & 'I'm freezing here") & set up clips
10 Years Ago
Added a tiny randomized scale to resources