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39,718 Commits over 4,566 Days - 0.36cph!

12 Years Ago
Fixed sign texture sometimes dissapearing
12 Years Ago
Reduced rocket aimcone (more accurate now)
12 Years Ago
Jumping/landing sounds
12 Years Ago
comments so I dont forget
12 Years Ago
new keypad lock and textures / lods / mats
12 Years Ago
Bootstrap shader warmup
12 Years Ago
some more work on keypad albedo
12 Years Ago
signs no longer take bullet or explosive damage
12 Years Ago
Editor loadout chooser persistance
12 Years Ago
Loading music obeys music volume convar
12 Years Ago
Updated the digits on keypad Slimmed the stone skin walls and foundations
12 Years Ago
Merge from terrain-improvements
12 Years Ago
Network++ Save++
12 Years Ago
modified sign health and protection so they can't be used as damage shields - they're always worse than wood blocks reduced explosive protection from signs
12 Years Ago
Time of Day update
12 Years Ago
fixed the rocket launcher ironsighting so it points to the center of the screen
12 Years Ago
Rivers and roads made visible.
12 Years Ago
Trying stuff
12 Years Ago
Night brightness tweak
12 Years Ago
HLSL fix
12 Years Ago
Fixed cloud billboards getting culled (wrong layer)
12 Years Ago
Quick first pass at horse footsteps
12 Years Ago
Various env tweaks.
12 Years Ago
wip
12 Years Ago
Fixed 2048 leaf textures Fixed SpeedTree updater to use the new shader Ran Speedtree updater
12 Years Ago
Renamed Petur's map to something less misleading (HapisIsland) Fixed fogging in HapisIsland Fixed rock/radtown draw distance in HapisIsland Updated content maps
12 Years Ago
Slimming Wood and Toptier building skins
12 Years Ago
Latitude tweak
12 Years Ago
Made stuff static in HapisIsland
12 Years Ago
Tweaking quality settings - beutiful is default, fantastic has 4 cascades + higher shadow distance
12 Years Ago
Merging perf stuff from map branch
12 Years Ago
smg + prefabs + textures + materials. smg is split up into seperate meshes for helky welky
12 Years Ago
Prettied up rocket spawning (no longer a clipping mesh in your face) rockets should be able to hit people now fixed tracer material regression prettied up rocket smoke trail
12 Years Ago
tracer fix again
12 Years Ago
Optimizations and quality improvements for parallax occlusion mapping Reduced aniso level for base terrain pyramid maps
12 Years Ago
updating revolver textures and material
12 Years Ago
Patched water script Added lake shader and material; screen-space is for ocean only but keywords are global
12 Years Ago
Cloud tweaks & fixes
12 Years Ago
Trees billboard specular
12 Years Ago
Vignette experiment (apply pre-tonemapping)
12 Years Ago
God ray experiment (apply post-fog)
12 Years Ago
Enabled ocean/ss in Water prefab
12 Years Ago
added missing normal map to grenade fixed grenade pausing in mid air for a second after thrown slowed down hammer refire rate fixed explosives not resetting building block repair delay
12 Years Ago
9000 rock backup
12 Years Ago
tweaked animal animations. fixed the bug where the horse sounded like a popcorn machine
12 Years Ago
Even more rock spawns.
12 Years Ago
some more animal animation tweaks
12 Years Ago
animations for the beancan grenade view model added sound and special fx as well
12 Years Ago
Per gameobject audio voice count limiting
12 Years Ago
Remove Debug.Log