branchrust_reboot/maincancel

39,860 Commits over 4,566 Days - 0.36cph!

12 Years Ago
tweaked animal animations a bit
12 Years Ago
updated lods for the rpg
12 Years Ago
Switched to packed maps for pvt prepass rendering Reduced PVT system memory footprint by ~85% Reduced PVT initialization time by ~60% Added PVT initialization stats for memory and timing Updated native builds
12 Years Ago
Little extra bits on the repair bench gibs.
12 Years Ago
Native binaries
12 Years Ago
Added decal.scale server convar Optimized PrefabAttribute lookups (doesn't create any objects now) Don't decay landlocked blocks Added ddraw.box Fixed not being able to place triangle foundation on terrain
12 Years Ago
Updated symbols
12 Years Ago
Fixed barricades missing placement guides
12 Years Ago
Adding Lshape stair and railings for wood type
12 Years Ago
Fixed hitting tree noise generators Tweaking quality settings
12 Years Ago
Adding U shaped stair models and collisions - wood skin
12 Years Ago
Added PVT auto-disable on critical exception originating from native code Made LOD bias change quicker for more responsiveness on PVT cache overflow Adjusted PVT param tables in regards to lower quality modes
12 Years Ago
added more special fx for the rocket launcher created the world model and LODS for the rocket launcher
12 Years Ago
added running + leaning left/right animations for the rifle tweaked the rifle crouchwalk animations
12 Years Ago
memory leak tests
12 Years Ago
3rd person reload / deploy / attack animations for the rocket launcher
12 Years Ago
Debugging tools
12 Years Ago
crouchwalk / jog animations for the rocket luncher
12 Years Ago
wounding last damage type carried over to death medical tools will revive players when used on them in wounded state
12 Years Ago
running and jumping 3rd person animations for rocket launcher
12 Years Ago
Adding the new stair models for metal, twig, top tier, stone skins
12 Years Ago
Created the remaining stair prefabs and folders
12 Years Ago
rope material tweaks
12 Years Ago
trying to chat while chat is disabled no longer locks your input up
12 Years Ago
Signs model update, removed decal surface, use UV2, added collisions for surface area
12 Years Ago
updated collision surfaces pivot
12 Years Ago
Cloud update
12 Years Ago
Added toggle for the sharpen image effect
12 Years Ago
Fixed sky being brighter towards screen edges
12 Years Ago
Merged MeshPaint into main
12 Years Ago
Fixed flattened volumetric cloud trace in Unity 5
12 Years Ago
Stairs LODs, all skins - prefab integration
12 Years Ago
Decal shader ignores uv < 0
12 Years Ago
Don't draw on sign if mouse button is still held down from menu selection
12 Years Ago
Moved ConstructionRenderer to the right objects
12 Years Ago
Fixed paint wrapping
12 Years Ago
Fixed div by zero in screenspace water
12 Years Ago
Improved horizon cloud lighting
12 Years Ago
added jumping / running / turn in place animations for rocket launcher setup the meta files for all of the 3rd person rocket launcher anims
12 Years Ago
Fixed player animation params sometimes being infinity
12 Years Ago
Player is always a developer in editor
12 Years Ago
rocket launcher 3rd person animations set up in mecanim rocket lanucher world model done.
12 Years Ago
added ironsights variable to the rocket launcher viewmodel
12 Years Ago
added dryfire state to the rocketlauncher viewmodel
12 Years Ago
Add player injury sounds and first-person wounded sound effect
12 Years Ago
merge into main, buckle up
12 Years Ago
Fixed some blueprints being usable in belt bar
12 Years Ago
Fixed not failing to connect properly when server full
12 Years Ago
Shooting optimizations Sign deploy exploit fix Fixed signs being able to support each other floating in the air Profiling
12 Years Ago
Cleaned up sign code Painted textures are stored by CRC Client caches painted textures to disk