31,384 Commits over 3,959 Days - 0.33cph!
Disabled terrain spec until the shader supports 5.0 deferred
updated stone hatchet icon
changed autospawn/resources to autospawn/resource
protocol++
fnished the 3rd person medical syringe animations
Small model/texture tweak for the bandages. Forgot to add some stuff to the original checked in files
Adding bandage case viewmodel and textures
Tweaked volumes of animal sounds
Fixed footsteps being broke
implemented new stone hatchet & updated anims/prefabs/materials
Footstep sounds for Dirt, Forest, Rock, Sand, Tundra, Wood and Snow
Don't multithread terrain generation if inside the Editor (spazzes out as of u5b8)
Removing debug output from ItemAction_Metabolism
Added FirstPersonEffect - which changes sounds to 2D if we're the source and we're in first person mode
Added muzzle to thompson worldmodel
Fixed weapon items not all having the right effectPrefab set
Time of Day update to 2.3.0 RC2
Fixed wm prefabs for salvaged tools (as they'd somehow broken again)
Dedicated server - always try to load the last save
added new stone hatchet VM,WM and textures ready for prefab update
Generate terrain normal+height to disk, instead of at compile time
tweaked bow ironsight ( zooms in less & stays focused on target after firing)
Updated image effect standard assets
Some texture import resolution auto-updates
Only auto-update texture import resolution for assets in the Assets/Content folder
Fixed compile error in AtmosphericBlend.cs
Fixed more broken materials
Added "tools/Find Broken Materials"
Fixed tree missing shaders
Changed default render mode to new Deferred (this is gonna be shitty for a while)
Hiding AtmosphericBlend calls from server build
improved some of the 3rd person medical syringe animations; added med syringe layers to the mecanim state
Small fix for that menu terrain that turned red.
3rd person medical syringe animations
Fixed mysteriously missing shader assignments.
smoketower blockin fbx plus prefab and temp materials
tone down the idle animations for the weapons that have iron sighting. Made sure the iron sights were pointing at center of screen.
▋▍▄▌ ▊▊▊▋▄▍▄▊ ▄▄▅▍▇ ▇█▍▉█▊▄.
Added check for a minimum distance from other monuments when placing a monument
Enabled decor parameter processing on monuments
Protocol++ (network + save)
Updated autospawn prefab layers
Garry told me I can probably delete this
Fixed ambient light not updating
Made fog directional (test)
added proper sound effects for the hunting bow
smoothed the jog/run movement for a bunch of the 3rd person animations
made the 3rd person bolt rifle animations smoother. (ie. removed the twitching of the player's shoulders when he jogged)
Reverted procedural small; checked in by accident
Made AtmosBlend update wind smoothly again; possible thanks to unity tree wind fix
Temporarily removed that unused third overlay from PVT shaders; will add back if applicable
Added el cheap-o parallax mapping to all terrain PVT shaders; using subtle offset as default
added "shotgun" / "smg" to the devplayer script. Fixed up some errors on the mecanim player conroller.