branchrust_reboot/maincancel

31,384 Commits over 3,959 Days - 0.33cph!

10 Years Ago
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10 Years Ago
Disabled terrain spec until the shader supports 5.0 deferred
10 Years Ago
Fixed player model scene
10 Years Ago
updated stone hatchet icon
10 Years Ago
changed autospawn/resources to autospawn/resource protocol++
10 Years Ago
fnished the 3rd person medical syringe animations
10 Years Ago
Small model/texture tweak for the bandages. Forgot to add some stuff to the original checked in files
10 Years Ago
Adding bandage case viewmodel and textures
10 Years Ago
Tweaked volumes of animal sounds Fixed footsteps being broke
10 Years Ago
Fixed supersampling
10 Years Ago
implemented new stone hatchet & updated anims/prefabs/materials
10 Years Ago
Footstep sounds for Dirt, Forest, Rock, Sand, Tundra, Wood and Snow
10 Years Ago
Don't multithread terrain generation if inside the Editor (spazzes out as of u5b8)
10 Years Ago
Removing debug output from ItemAction_Metabolism
10 Years Ago
Added FirstPersonEffect - which changes sounds to 2D if we're the source and we're in first person mode Added muzzle to thompson worldmodel Fixed weapon items not all having the right effectPrefab set
10 Years Ago
Time of Day update to 2.3.0 RC2
10 Years Ago
Fixed wm prefabs for salvaged tools (as they'd somehow broken again)
10 Years Ago
Dedicated server - always try to load the last save
10 Years Ago
added new stone hatchet VM,WM and textures ready for prefab update
10 Years Ago
Generate terrain normal+height to disk, instead of at compile time
10 Years Ago
tweaked bow ironsight ( zooms in less & stays focused on target after firing)
10 Years Ago
updated bow vm animation
10 Years Ago
Made fog non-directional
10 Years Ago
Updated image effect standard assets
10 Years Ago
Some texture import resolution auto-updates
10 Years Ago
Only auto-update texture import resolution for assets in the Assets/Content folder
10 Years Ago
Fixed compile error in AtmosphericBlend.cs
10 Years Ago
Fixed more broken materials Added "tools/Find Broken Materials"
10 Years Ago
Fixed tree missing shaders
10 Years Ago
Changed default render mode to new Deferred (this is gonna be shitty for a while)
10 Years Ago
Hiding AtmosphericBlend calls from server build
10 Years Ago
improved some of the 3rd person medical syringe animations; added med syringe layers to the mecanim state
10 Years Ago
Small fix for that menu terrain that turned red.
10 Years Ago
3rd person medical syringe animations
10 Years Ago
Fixed mysteriously missing shader assignments.
10 Years Ago
smoketower blockin fbx plus prefab and temp materials
10 Years Ago
tone down the idle animations for the weapons that have iron sighting. Made sure the iron sights were pointing at center of screen.
10 Years Ago
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10 Years Ago
Updated builtin shaders
10 Years Ago
Added check for a minimum distance from other monuments when placing a monument Enabled decor parameter processing on monuments Protocol++ (network + save)
10 Years Ago
Updated autospawn prefab layers
10 Years Ago
Garry told me I can probably delete this
10 Years Ago
Fixed ambient light not updating Made fog directional (test)
10 Years Ago
added proper sound effects for the hunting bow
10 Years Ago
smoothed the jog/run movement for a bunch of the 3rd person animations
10 Years Ago
made the 3rd person bolt rifle animations smoother. (ie. removed the twitching of the player's shoulders when he jogged)
10 Years Ago
Fixed compile error
10 Years Ago
Reverted procedural small; checked in by accident
10 Years Ago
Made AtmosBlend update wind smoothly again; possible thanks to unity tree wind fix Temporarily removed that unused third overlay from PVT shaders; will add back if applicable Added el cheap-o parallax mapping to all terrain PVT shaders; using subtle offset as default
10 Years Ago
added "shotgun" / "smg" to the devplayer script. Fixed up some errors on the mecanim player conroller.