30,724 Commits over 3,867 Days - 0.33cph!
fixed the location of the fire particle effect on the torch viewmodel.
rigged the "salvaged_axe" weapon and finishd the deploy anim
added several impact sounds that can be used for blunt / sharp objects hitting various surfaces ( metal/rock/flesh/etc..)
Fixed that most rocks were being placed underground
Changed terrain generator and spawn handler resolutions to factors relative to the terrain size
Protocol++
changes to hammer anim controller
Added hit anim for hammer when building
Fixed AI test scene and some AI obstacle gizmos
Fixed forest splat almost never being 0
Added terrain.pvt convar to toggle PVT (defaults to true on Windows and false on OS X / Linux)
Start with only rock
Deleted mudpants (no lods, no rig)
Increased max size for tshirt, snow jacket textures
Changed compression stuff on audio (for performance)
Fixed Global Fog being enabled on camera by default (turn on/off when entering/leaving water)
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sound effects for the thompson gun
Thompson shubmachine gun viewmodel is all done.
Fixed terrain color map alpha not getting refreshed after placing the landmarks
Fixed tons of issues with the player movement
Added rigged snow jacket and tshirt models, materials, and prefabs
Refactored wolf controller
Added behaviour trees + controllers for all animal types (shouldn't change anything - copy & paste for now)
Updated animal prefabs
Fixed wood pile being hyper bright
Updated ProjectVersion.txt to 5.0.0b3
Made all AIObstacle classes respect object scales
Added AIObstacle components to the cubes in the test level
Attempt to fix missing material on the lantern
Fixed obstacle script parameters on the animals
Fixed obstacle script parameters on resources
Fixed client compile error
Added better debugging options to the AI parts
Reduced gizmo clutter (most are now optional via the debugging options)
Cleaned up some AI code
Added center inspector variable to obstacles instead of taking the collider center (known issue: prefabs need updating)
Fixed bug in AIObstacleOBB
Fixed animals spazzing out when a lot of them are clustered around a player
Fixed animals not always looking at player when executing the attack action
Updated AI test scene
Time of Day update to 2.2.0 prerelease 5
Re-enabled rotating stars
Workaround for PVT prepass render causing index-out-of-range on OSX standalone build
Improved the lantern light and flicker effect. Also made it stop self-shadowing so awkwardly.
attack/deploy/holster animations for the thompson
tweaked the bob settings on some of the view models.
fixed bug with view model bobbing while standing still + holding shift; added some rotational movement on the bobbing (looks more natural now)
somw tweaks to the leaning stance
Tweaked RangedAmbientObscurance image effect (fixes dark band at fadeout distance)
Tweaked and/or moved 27 things to the standard shader for better consistency.
PBR'ed the lantern, and made it glow again.
Disabled space rotation until I fix the texture mapping
Improved PVT performance in some areas; tweaked params again; more async
Improved PVT rendering in far away terrain; still not final
Fixed buggy PVT normals
Deployed PVT to all scenes using Main Camera prefab
Doubled the animal density (performance test)
Made the AI test level even more fun
Fixed some AI controllers not properly being added to the AI handler when running scenes in-editor
Added bucket helmet
Added coffee can helmet
updating torch anims to fit the new torch model better, including .metas ( rightly or wrongly)
trying to commit torch material again ( just update it plastic!)
Renamed metal_improvised_helmet_01 and metal_improvised_helmet_02 to human names
Changed settings on torch material