branchrust_reboot/maincancel

37,246 Commits over 4,444 Days - 0.35cph!

11 Years Ago
Changed standard blendlayer shaders to preserve masked albedo detail; traded for normal map in lowest LOD (#325)
11 Years Ago
Fixed water refraction back projection in GL/OSX
11 Years Ago
swimming cleanup, unified values for swimming/headunderwater
11 Years Ago
merge new clouds to main
11 Years Ago
Fall damage sound tweaks Only play fall damage sounds when taking 20+ damage
11 Years Ago
Small Sound bugfix
11 Years Ago
m249 attack sound update
11 Years Ago
Hatchet strike sound polish
11 Years Ago
Melee impact sound polish
11 Years Ago
new weather test scene
11 Years Ago
Ensure all light buzz sounds in new rad towns are LODed correctly
11 Years Ago
Add local voice limiting to helicopter weapon sounds
11 Years Ago
Generic footstep effects (fix for no footstep sounds on quarries)
11 Years Ago
tweaked swimming and sprint animations.
11 Years Ago
new sounds / particle effects for wounded animations
11 Years Ago
Cloud Billboards added to Sky Dome and values tweaked.
11 Years Ago
Fixed duplicated symbol in blendlayer shaders
11 Years Ago
Limited speedtree shader transmission feature to Frond and Leaf geom types
11 Years Ago
Fixed external gates collapsing
11 Years Ago
Fixed server NRE Removed unity error reporter Don't do server.backup in editor
11 Years Ago
Fixed seethrough walls; note to self: some hacks are there for a reason (#338)
11 Years Ago
Server perf tweaks
11 Years Ago
Removed unused DistanceFromCamera system Added LODGroup diagnostics to dump command More client profiling
11 Years Ago
Fixed situations arrising where server sometimes creates insane 2 minute delays Removed DedicatedServerDebug (unsused + performance drain)
11 Years Ago
Expose build id to server info
11 Years Ago
disabled rain collisions (perf)
11 Years Ago
Profiling + optimizations
11 Years Ago
Fixed server DoRemoves NRE
11 Years Ago
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11 Years Ago
autoturrets won't shoot back at other autoturrets (hopefully)
11 Years Ago
autoturrets can't be placed completely under water anymore
11 Years Ago
m249 balance
11 Years Ago
Autoturret nobuild volume no longer reaches beneath the turret (RUST-347)
11 Years Ago
Network read/write optimizations
11 Years Ago
RustBuilder debugging
11 Years Ago
Physics Tests
11 Years Ago
Merge from water 2.8
10 Years Ago
Tweaked compilation path exclusion list across all standard/rust shaders
10 Years Ago
El cheapo particle scattering/fog
10 Years Ago
rcon.port defaults to the same as game port if not defined rcon.ip defaults to any if not defined
10 Years Ago
Removing some deprecated stuff from TerrainConfig
10 Years Ago
Moved convar server.aihandlerms to ai.frametime Moved convar server.npcrickrate to ai.tickrate Greatly reduced AI frame time when playing in the editor (better testing perf)
10 Years Ago
heli crates are now lootable if the fire is extinguished in water
10 Years Ago
Merged changes meant for main branch
10 Years Ago
bugfix
10 Years Ago
diagnose the int64 NRE in status
10 Years Ago
Skins
10 Years Ago
Skins
10 Years Ago
Skins
10 Years Ago
Skins