branchrust_reboot/maincancel

37,258 Commits over 4,444 Days - 0.35cph!

11 Years Ago
removed collider from machete projectile
11 Years Ago
Salvaged icepick & salvaged axe now throwable
11 Years Ago
RUST-313 Simplified stone worldmodel collider
11 Years Ago
RUST-196 - attempting to fix
11 Years Ago
RUST-43 - Added missing surface params to colliders
11 Years Ago
RUST-292 - Pushed LOD1 distance a bit to lessen barbwire popping
11 Years Ago
RUST-196 - this is the proper fix
11 Years Ago
More fixes for lag exploits (RUST-315)
11 Years Ago
Stability is now encapsulated into a StabilityEntity Doors, shutters and embrasures use the new socket based stability system Fix for RUST-164 and RUST-318
11 Years Ago
Melee weapon damage distance check sends message to player when rejecting an attack
11 Years Ago
Check antihack whenever players try to damage something (antihack.playerdamage convar, defaults to false) Added antihack.objectplacement convar to toggle object placement verification (defaults to true)
11 Years Ago
Sign exploit fixes
11 Years Ago
Changed standard blendlayer shaders to preserve masked albedo detail; traded for normal map in lowest LOD (#325)
11 Years Ago
Fixed water refraction back projection in GL/OSX
11 Years Ago
swimming cleanup, unified values for swimming/headunderwater
11 Years Ago
merge new clouds to main
11 Years Ago
Fall damage sound tweaks Only play fall damage sounds when taking 20+ damage
11 Years Ago
Small Sound bugfix
11 Years Ago
m249 attack sound update
11 Years Ago
Hatchet strike sound polish
11 Years Ago
Melee impact sound polish
11 Years Ago
new weather test scene
11 Years Ago
Ensure all light buzz sounds in new rad towns are LODed correctly
11 Years Ago
Add local voice limiting to helicopter weapon sounds
11 Years Ago
Generic footstep effects (fix for no footstep sounds on quarries)
11 Years Ago
tweaked swimming and sprint animations.
11 Years Ago
new sounds / particle effects for wounded animations
11 Years Ago
Cloud Billboards added to Sky Dome and values tweaked.
11 Years Ago
Fixed duplicated symbol in blendlayer shaders
11 Years Ago
Limited speedtree shader transmission feature to Frond and Leaf geom types
11 Years Ago
Fixed external gates collapsing
11 Years Ago
Fixed server NRE Removed unity error reporter Don't do server.backup in editor
11 Years Ago
Fixed seethrough walls; note to self: some hacks are there for a reason (#338)
11 Years Ago
Server perf tweaks
11 Years Ago
Removed unused DistanceFromCamera system Added LODGroup diagnostics to dump command More client profiling
11 Years Ago
Fixed situations arrising where server sometimes creates insane 2 minute delays Removed DedicatedServerDebug (unsused + performance drain)
11 Years Ago
Expose build id to server info
11 Years Ago
disabled rain collisions (perf)
11 Years Ago
Profiling + optimizations
11 Years Ago
Fixed server DoRemoves NRE
11 Years Ago
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11 Years Ago
autoturrets won't shoot back at other autoturrets (hopefully)
11 Years Ago
autoturrets can't be placed completely under water anymore
11 Years Ago
m249 balance
11 Years Ago
Autoturret nobuild volume no longer reaches beneath the turret (RUST-347)
11 Years Ago
Network read/write optimizations
11 Years Ago
RustBuilder debugging
11 Years Ago
Physics Tests
11 Years Ago
Merge from water 2.8
11 Years Ago
Tweaked compilation path exclusion list across all standard/rust shaders