branchrust_reboot/maincancel

30,724 Commits over 3,867 Days - 0.33cph!

10 Years Ago
Fixing CoherentUINet.dll complete fuckabout
10 Years Ago
Changed render-path to new deferred
10 Years Ago
Disabled motion blur properly, in effects convars
10 Years Ago
Player materials Disabled Amplify Motion until D can fix it for U5
10 Years Ago
Fixed always being underwater (collider.bounds seems to be wrong in Unity5)
10 Years Ago
64bit Steam DLL for playing in the editor
10 Years Ago
Automatic code fixes (coherentUI, Colorful, FogVolume, Shatter, Ranged Ambient)
10 Years Ago
Coherent 64bit dll fix
10 Years Ago
Imported into Unity 5
10 Years Ago
Saving a colder TOD xml for the upcoming multi-biome support.
10 Years Ago
Suddenly the TestLevel coast is a bit chilly.
10 Years Ago
crouchwalk/jog aninations for the player + pistol;
10 Years Ago
Loot panel now properly shows all containers Corpses have a seperate clothes container (prep for clothed corpses)
10 Years Ago
Fixed misc sentry errors Log server errors to a seperate sentry protocl++
10 Years Ago
Switched OS X build to 64bit in preparation of Unity 5
10 Years Ago
Fixed menu not showing up
10 Years Ago
Tagged all clothes as clothes Fixed some of the new clothes not having collision Fixed errors when hitting someone in their burlap trousers Added component to dress players, for dev tests Implemented Tom's chestplate item - with damage handling http://goo.gl/qMVsBm
10 Years Ago
Fixed PlayerWalkMovement checking terrain colliders for isTrigger
10 Years Ago
Made water always render before any other transparent objects since sorting doesn't work with it
10 Years Ago
Changed how SpawnFilter deals with carved terrain
10 Years Ago
Made all scripts that want to access TOD_Sky use TOD_Sky.Instance
10 Years Ago
Time of Day update to 2.1.1 prerelease 5
10 Years Ago
Removed debug output
10 Years Ago
Updated :CoherentLabs from 1.8.4 to 2.3.0
10 Years Ago
Test level scene update
10 Years Ago
Extended WaterColorUpdate to set the reflection clear color to the current fog color
10 Years Ago
jog / sprint animations for the player holding pickaxe; deploy/holster/attack animations done as well; tweaked the sprint animations
10 Years Ago
Updated all scripts to Unity 5
10 Years Ago
Print position when deleting entity because of invalid position
10 Years Ago
Can now build walls on walls
10 Years Ago
Blueprints can be non-craftable Blueprints can define an item amount to create
10 Years Ago
Clothing slots enforced properly (can't wear two jackets etc) Non clothing items can't be put in clothing slots
10 Years Ago
Fixed unity5 compatibility issues in amplify color and motion
10 Years Ago
Adding culling/LODing to floor/foundation/wall
10 Years Ago
Animal collision perf fix
10 Years Ago
Show server name in branding
10 Years Ago
Scene updates
10 Years Ago
Updated water to Unity 5
10 Years Ago
These files shouldn't have ever been committed
10 Years Ago
Fixed players not animating in @unity3d 4.5.3 http://goo.gl/Zjbybw
10 Years Ago
Tweaked UpdateCollisionBounds for performance
10 Years Ago
Changed blends on player controller anims
10 Years Ago
Added anim events to flinch anims
10 Years Ago
Updated image effects to Unity 5
10 Years Ago
Fixed level spawning UID's getting re-used (causing things to spawn as trees and shit)
10 Years Ago
Added rigidbody to player collision (fixes huge amounts of lag clientside)
10 Years Ago
crouchwalk/jogging animations for the player holding a pickaxe
10 Years Ago
added flinching to the player mecanim; fixed the empty space between the player leg and burlap shoes/ tweaked the attack animations for some weapons.
10 Years Ago
added flinching to the player animation system
10 Years Ago
Updated some scene files to make sure the latest prefab changes were applied correctly