branchrust_reboot/maincancel

30,724 Commits over 3,867 Days - 0.33cph!

10 Years Ago
added AnimationEvent "SetIKWeight" that will allow turning on/off the IK weighting.
10 Years Ago
Added burlap trousers item Added blueprints for a bunch of items Added low grade fuel item
10 Years Ago
made a new material for the burlap trousers
10 Years Ago
10 Years Ago
Added missing meta files
10 Years Ago
Fixed bush texture.
10 Years Ago
10 Years Ago
Added tons of new bushes and trees (shit's gonna be broken, please direct all flames directly to @peturah) Protocol++
10 Years Ago
added a burlap trousers prefab as requested by the Burlapian gods.
10 Years Ago
Skinned "burlap trousers" are now rigged to the player model (has LODs as well)
10 Years Ago
Enforced law & order on the nature assets
10 Years Ago
10 Years Ago
made a bunch of tweaks to the 3rd person bow and hatchet animations
10 Years Ago
Moved the tree billboard generation scene from art branch.
10 Years Ago
Added barebones of the terrain carving system Fixed a few accidental soft tab indentations I commited (switching editors is hard :>)
10 Years Ago
Prepping plains trees.
10 Years Ago
Icon updates
10 Years Ago
Added revolver world model
10 Years Ago
Added Icon render scene Fixed some materials
10 Years Ago
Added hatchet player deploy / holster anims
10 Years Ago
Renamed basic_torso_LOD0 to burlap_shirt Added burlap shirt item
10 Years Ago
Added Skin-Clothing Shader (with alpha testing) Tweaked player skin Tweaked basic_torso material
10 Years Ago
comp map for basic torso
10 Years Ago
Added RagdollInteritable component Ragdolls now inherit effects attached to the player's model (blood squirts)
10 Years Ago
basic torso prefab, hopefully this time not empty
10 Years Ago
Fixed wolf ragdoll having no mesh
10 Years Ago
basic torso and materials
10 Years Ago
Ironsights now listens to an animation curve called ironsightstrength Bolt rifle ironsights zoom out after shot
10 Years Ago
New placement shader and prefabs.
10 Years Ago
More server perf tweaks
10 Years Ago
Made AI part ticks distribute more evenly between frames
10 Years Ago
Fixed boar material
10 Years Ago
Server performance tweaks
10 Years Ago
added pickaxe animations to the Player animation controller.
10 Years Ago
adjusted the wm_pickaxe model so it's properly aligned with the animations that are currently in place
10 Years Ago
updated the player animation controller to include rock animations ( idle / deploy / holster / attack )
10 Years Ago
Basic animal animation controller, speed variable
10 Years Ago
Fixed position being stomped when running Scene2Prefab Fixed wolf monument missing wolf
10 Years Ago
Fixed server NRE
10 Years Ago
added deploy/holser/reload functionality to the player animation scripts; enabled the overlay_ whenever a holdtype changes
10 Years Ago
tweaked teh fur shader so the rimlighting is not so harsh at night
10 Years Ago
10 Years Ago
Fixed addressing errors in pvt when pages were removed
10 Years Ago
adjusted position/rotation settings for boltrifle/bow prefab
10 Years Ago
Added rock deploy / holster holdtype anims
10 Years Ago
updated player torch meta file
10 Years Ago
Added Conditional -> HasItem Added Action -> LockUnlock Added order to context menus Clicking outside of menu now closes it Can now lock/unlock door when holding matching Key
10 Years Ago
Added Bill's door model Fixed some warnings Should be able to shoot through doors again
10 Years Ago
Added Conditional -> CanCraft Added Conditional -> IsLocked Added Action -> Craft Conditionals, Test now get BasePlayer Renamed Item.lockTime to busyTime to avoid confusions Can craft key from door (key doesn't do anything yet)
10 Years Ago
Fixed errors when no spawn handler (dev maps)