branchrust_reboot/maincancel

35,467 Commits over 4,324 Days - 0.34cph!

10 Years Ago
Unity 5.4.0p1
10 Years Ago
ProjectVersion / ProjectSettings auto updates
10 Years Ago
Merge from entity_pooling (disabled)
10 Years Ago
Doubled projectile radius of shotgun buckshot and handmade shells
10 Years Ago
Added meleedamage, arrowdamage, bulletdamage and bleedingdamage server convars Added meleearmor, arrowarmor, bulletarmor and bleedingarmor server convars
10 Years Ago
Changed some pooling console commands
10 Years Ago
part1 of fixing darkening issues
10 Years Ago
Fixed messed up terrain-mesh blending after fullscreen toggle (possible other issues too)
10 Years Ago
part2 of fixing darkening issues
10 Years Ago
Increased rifle and pistol projectile base damage from 40 to 50
10 Years Ago
Server side interaction checks for everything
10 Years Ago
Fixed legacy decal shadow when dealing with non-directlight shadows Moved multicopy from water2 to shared resources Added proper support for deferred mesh decals + overhead.. to replace decal shadow hack Added rust/std decal spec shader
10 Years Ago
Cleaned up rust/std decal specular Added rust/std decal metallic Touched shaders affected by fix in prev commit
10 Years Ago
Removed a few shitty bird stings and cricket loops Better volume balance and general polish on ambient sounds Less ear-piercing hitmarker sound Better, more varied bullet flybys and ricochets Don't play a million ricochet or impact sounds when shotgun blasts hit the ground More woody knock and less tearing on tree impacts Footstep polish and consistency Bush rustles have a lot shorter fade in and sound more natural Misc small sound tweaks, volume balance, and polish
10 Years Ago
Added deferred mesh decal renderer to main camera prefab Modified sphere_tank decal material and renderer to use deferred mesh decals
10 Years Ago
Song gap tweaks
10 Years Ago
-merge into main- researching items calls CollectedForCrafting (mods/ammo comes out) Researching added Temp Blueprints added research table unlocks at level 10 large wood storage unlocks at level 9 (was 10) -Added research paper -use research paper to increase success chance -earn multiple one-time use blueprints when successfully researching an item (based on type) rebuild loot panels phrases touched a bunch of prefabs
10 Years Ago
Fixed some GC spam from auto turrets
10 Years Ago
updates to thrown weapon anims & transitions
10 Years Ago
Adjusted bolt action damage so coffecan helmets let you barely survive one headshot (as they did before the damage buff)
10 Years Ago
Increased effective distance of rifle bullets
10 Years Ago
Removed redundant visibility check in deferredMeshDecal Fixed server error can't remove MeshRenderer because DeferredMeshDecal (RUST-1237)
10 Years Ago
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10 Years Ago
Fixed some camera related errors in decal mesh renderer
10 Years Ago
Updated a few prefabs and materials to the new mesh decal workflow
10 Years Ago
Remaining materials to mesh decals Updated parts of water plant, satellite dish, powerplant, warehouse, airfield to mesh decals
10 Years Ago
Hopefully fixed a case where the player view direction was not shown correctly to clients (RUST-1154)
10 Years Ago
Updated remaining (hopefully) structure prefabs to mesh decals
10 Years Ago
fixed candlehat/minerhat not being visible in first person
10 Years Ago
removed darkening on holosight lens
10 Years Ago
reverted hitmarker sound (sorry @alexr!)
10 Years Ago
made a buch of things researchable (like doors/ladder hatches) that weren't before moved most barricades to common/uncommon tier (instead of rare)
10 Years Ago
Fixed mesh decal zwrite and blending modes
10 Years Ago
Deprecated LightCloneShadow hack + removed script + updated skydome prefab and shaders
10 Years Ago
Fixed decals not working properly on build
10 Years Ago
BuildPrefabs: Try moving a file 10 times before failing
10 Years Ago
Deferred mesh decal rollback
10 Years Ago
playercull bugfix
10 Years Ago
protocol++
10 Years Ago
Optimized ragdoll update visibility bounds with distance-based update freq; moved to optimize animator
10 Years Ago
Server fix
10 Years Ago
Fixed terrain shadows
10 Years Ago
Merged back deferred mesh decals
10 Years Ago
Added biome tint mask property to rust/std and rust/std decal shaders
10 Years Ago
Nuked terrain dummy addpass
10 Years Ago
Added a few innocuous workarounds for glsl challenged drivers (glcore); touched relevant shaders
10 Years Ago
glsl workaround for rivers
10 Years Ago
Removed test code
9 Years Ago
Fixed players blur visible behind walls; affecting MB and TSSAA (RUST-1206)
9 Years Ago
Fixed several "Cannot play disabled audio source" warnings