branchrust_reboot/maincancel

30,724 Commits over 3,867 Days - 0.33cph!

10 Years Ago
Added test caves Protocol++
10 Years Ago
Added player anims to holdtype overlay player controller
10 Years Ago
more .meta changes to player anims
10 Years Ago
Added IK set weight anim events to rock & pickaxe player anims
10 Years Ago
Updated depth map
10 Years Ago
Added crosshairs If context menu has one option, just select it Show menu option on crosshair if only one option Show "menu open" on crosshair if multiple options Show "pickup item" on crosshair if pickup is the only option
10 Years Ago
Improved the skin on first person arms, and main character model.
10 Years Ago
Removed static cull distance of the world layer (it's handled on a per-object basis by the LOD groups)
10 Years Ago
Adjusted the grass to match the trees a bit better. Slight moon tweaks.
10 Years Ago
Added cacti to decor spawn
10 Years Ago
Added kinematic rigidbodies to all cactus prefabs
10 Years Ago
Various cactus prefab adjustments
10 Years Ago
Enabled clouds again
10 Years Ago
Time of Day update to 2.1.1 prerelease 2
10 Years Ago
Turned Sun Shafts resultions down to medium (fixes orange smear in editor) Re-enabled horizon clouds (aren't broken)
10 Years Ago
added prefabs for the burlap shoes/gloves/shirt ( LOD included )
10 Years Ago
added LODs to the burlap gloves/shirt/shoes
10 Years Ago
fixed the wolf prefab on the MenuBackground scene
10 Years Ago
Fixed some clutter rock LOD distances. Added cacti files. Started on some desert environment settings.
10 Years Ago
Phrase updates
10 Years Ago
Fixed error in PlayerWalkMovement on levels without TerrainMeta Added Burlap shoe + glove items
10 Years Ago
Temporarily removed the clouds while they are bugged.
10 Years Ago
fixed bug with the prone always being enabled; commiting the rest of the 3rd person grenade jog/run animations
10 Years Ago
another export
10 Years Ago
Added terrain collision resolve system for objects to pass through when entering caves Increased the number of attempts to find a monument spawn location to 1000
10 Years Ago
Crafting tooltip cleanup, shows ingredients
10 Years Ago
re-exported file
10 Years Ago
updated skinning on gloves
10 Years Ago
Admin site item fixes
10 Years Ago
Ignore.conf'ing stuff used to make tree billboard normal maps.
10 Years Ago
Item data and icons.
10 Years Ago
Updated icons from admin site Fixed building plan switch strings being #phrases
10 Years Ago
adding gloves (which need skinning properly) and adding feet with textures
10 Years Ago
Revamped item categories Updated crafting UI
10 Years Ago
Burlap shader normal intensity toned down.
10 Years Ago
Fixed IconRender2
10 Years Ago
Time of Day update to 2.1.1 prerelease 1
10 Years Ago
Should prevent door stacking
10 Years Ago
An icon scene with more intricate rendering/lighting setup.
10 Years Ago
Added lock item Added item slot system Added module: DeployToItem Added module: ItemSlot Renamed item hook OnCreated to onCreated Removed item.name (redundant) Locks are now a seperate deployable item protocol++
10 Years Ago
Fixed all sorts of issues with the billboard import settings of the new trees
10 Years Ago
Fixed some issues regarding AI system performance
10 Years Ago
Fixed prone being on in player models (!)
10 Years Ago
Calibrated the LODing on all field trees
10 Years Ago
Ignoring UnityVS.VersionSpecific.dll and meta
10 Years Ago
Deleting UnityVS.VersionSpecific.dll (it auto re-creates itself)
10 Years Ago
Field tree billboard mats and normalmap meta fix.
10 Years Ago
Proper billboard import settings, and cleaned up old clutter.
10 Years Ago
Field tree lod billboard textures
10 Years Ago
changed the rifle running animations so the gun is lower and more natural looking when he runs; added IK events to the prone --> stand animations