34,491 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
                metal chestplate skinning tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Combat log includes unique ID of attacker and target
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▋▅█▇▉█▄ ▇▉▅▌ (▇▊▌▅▉▇▇▅▄ ▄▊▅▇▍▄▌▉▍▉)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed convar text output somtimes being odd
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed messed up ground collider on harbor 1 and harbor 2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Data export command supports water map
 
                
                
                
                
                
             
         
        
            
            
            
                
                cleaver does slightly more damage and has a higher attack radius (on par with mace)
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                redid a bunch of the holdtypes to look better without any spine movement.  adjusted the 3rd person weapons orientation to fit the new holdtypes.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made player less hunchbacky when looking down slightly
Fixed toolcupboard context menu orders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added world.cache convar (default true)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                no more minor damage when fully protected from radiation (radsuit)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Include monuments in prefab warmup (does this break everything?)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Salvaged icepick optimisation
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Stripped out ownership stuff
Player skull items display name of dead player
Fixed startup errors for 32bit windows users
 
                
                
                
                
                
             
         
        
            
            
            
                
                Quickcraft uses last chosen skin
Icons in craft queue uses skin icon
Made hammer guide blue (red was making people think "disabled")
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Stripped vertex painter components from harbor scenes because they're horrendous
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Removed clientinfo attribute
 
                
                
                
                
                
             
         
        
            
            
            
                
                Salvaged sword optimisation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Include active colliders in dump
 
                
                
                
                
                
             
         
        
            
            
            
                
                Stack Steam Inventory resources (wood, metal, cloth) 
 
                
                
                
                
                
             
         
        
            
            
            
                
                Spawn with rock skinned to previously chosen skin
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added dropitems server convar
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Double Barrel Shotgun is skinnable
Fixed skinnables with multiple materials not editing properly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Building parts occlusion meshes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Satchel charge skinnable
Fixed workshop editor skipping some mesh downloads
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Icon positions for new skinnables
 
                
                
                
                
                
             
         
        
            
            
            
                
                added playerseed <int> editor command
 
                
                
                
                
                
             
         
        
            
            
            
                
                rotated pivot point on the tuna can
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                zeroed out all rotations on tuna can wall light
optimized lowest LOD on tuna can
 
                
                
                
                
                
             
         
        
            
            
            
                
                network++
fixed NRE in FixStacks
 
                
                
                
                
                
             
         
        
            
            
            
                
                rebalanced scale of wall light effects
wall light wax fake subsurface scattering toggles with light
lanterns/ceilinglights/walllights can only be accessed if building privileged
 
                
                
                
                
                
             
         
        
            
            
            
                
                most ammo stacks to 128 now (rifle/pistol)
bone armor cost reduced
deer mask cost reduced
 
                
                
                
                
                
             
         
        
            
            
            
                
                compile fix
can place lanterns on small boxes
arrow trails no longer bright white at night
 
                
                
                
                
                
             
         
        
            
            
            
                
                new 3rd person animations for rpg / rock / pickaxe holdtypes
 
                
                
                
                
                
             
         
        
            
            
            
                
                tweaked position of some 3rd person weapon models so they sit in the hand better
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added occlusion culling extension to third party
Added occlusion culling component to camera
Added occluder layer
Updated native renderer binaries and scripts
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added culling console commands
Added occluders to core structure foundation, floor and wall (all tiers)
Fixed RT mip warning when enabling culling
Fixed hiz depth replacement shader compilation error
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed the timing on the 3rd person big sword attack ( to match the viewmodel better )
fixed sound f/x being out of synch on the ak47 reload animation (3rd person)