branchrust_reboot/maincancel

32,182 Commits over 4,018 Days - 0.33cph!

11 Years Ago
Changed target bone for melee & tool weapons & re-positioned them (to fix weapons leaving hands)
11 Years Ago
Added trivial reject to AIObstacle
11 Years Ago
Tweaking build process
11 Years Ago
updated hatchet AO
11 Years Ago
updated hatchet maps
11 Years Ago
updated hatchet specmap
11 Years Ago
Changed background scene into a scene2prefab
11 Years Ago
Stripped out ravenclient - was causing freezes, slowdowns, find better solution
11 Years Ago
3rd person shotgun animations done
11 Years Ago
Switching standard/terrain shader spec to physical-based params; Fixed a few issues Preparing "Rust/Standard Legacy Terrain" for Petur's tests & feedback
11 Years Ago
adjusted the shotgun_wm model so it aligns properly with the 3rd person animations; added bota bag to the mecanim layers
11 Years Ago
Removed deprecated shaders; moving pvt shaders to play nicer with existing folder structure Added standard/universal terrain shaders for legacy terrains; renamed existing to include procedural
11 Years Ago
Terrain and scene file for Diogo.
11 Years Ago
Completed AIObstacleMesh (might still need some optimizations)
11 Years Ago
Changed parallax distortion closer to previous setting (diff scaling)
11 Years Ago
Started optimizing PVT shaders; split tile rendering into near/far Started cleaning up PVT and derived terrain shaders; paving the way to standard/universal Added first version of standard/universal shaders; still need testing Moved some PVT shaders and includes around; nothing major Fixed parallax seams on PVT shaders
11 Years Ago
Fixed stone Hatchet prefab
11 Years Ago
11 Years Ago
11 Years Ago
Fixed the inaccurate sand normal and heightmap.
11 Years Ago
updated stone hatchet prefab
11 Years Ago
updated hatchet NM
11 Years Ago
updated stone hatchet vm prefab
11 Years Ago
re-rigged stone hatchet view model with updated model
11 Years Ago
updated stone hatchet AO
11 Years Ago
deleted old stone hatchet materials
11 Years Ago
updated stone hatchet AO
11 Years Ago
updated stone Hatchet material.
11 Years Ago
Fixed some meta file weirdness in the trees folder Added some other missing meta files
11 Years Ago
updated stone hatchet WM
11 Years Ago
updated stone hatchet material
11 Years Ago
tweaked stone Hatchet normalmap,
11 Years Ago
updated player bota bag drink anim
11 Years Ago
updated stone hatchet maps to be PBS.
11 Years Ago
Making some textures compressed
11 Years Ago
Ifdef'd a bunch of shit that the server doesn't need to be fucking with out of PVT and Amplify Motion
11 Years Ago
Added better SSAO Removed dynamic Z near from camera (leads to visible depth res transition with more intense SSAO)
11 Years Ago
3rd person shitgun animations
11 Years Ago
Optimized tree collisions by about 40000%
11 Years Ago
Removing generated textures from the colmeshes.
11 Years Ago
Optimized tree collision mesh files.
11 Years Ago
Fixed maximum jump velocity being faster than the last movement velocity
11 Years Ago
More work on AIObstacleMesh (almost done)
11 Years Ago
updated stone hatchet WM
11 Years Ago
updated stone hatchet WM
11 Years Ago
updated stone hatchet maps.
11 Years Ago
Fixed stone hatchet normalmap.
11 Years Ago
Added SeedRandom.Wanghash
11 Years Ago
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11 Years Ago
Disabled terrain spec until the shader supports 5.0 deferred