34,492 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Set compile symbols before building asset bundles / preparing prefabs
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                All plugins copy pdb if found in output folder
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Revolver additional world mesh changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pump shotgun optimisation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed Item.Ownership memory pooling being fucked up
Fixed ClientReady.ClientInfo leaking objects into the memory pool (only once per server join?)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed collider list in TerrainCollision.GetIgnore sometimes being thrown to garbage collector instead of being pooled
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed rare lock entity NRE when thrown items are stuck in them while removing them (RUST-1521)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Recalculated entity bounds on all collectables
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed server held entity leak when dropped item is out of world bounds
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed DroppedItem.OnParentRemoved position calculations so dropped items appear at the correct position when their parent is removed
 
                
                
                
                
                
             
         
        
            
            
            
                
                slightly reduced cost of waterpipe shotgun
reduced cost of double barrel (one less pipe)
removed gear cost from landmine
reduced blade cost of metal barricade
reduced stone cost of stone/concrete barricades
oil barrels also produce a small amount of low grade fuel in addition to crude
reduced recycler volume slightly but increased audible radius
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix RUST-1534
Fix bow shoot sound playing an extra time when quickly switching weapons
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update disabled state on the client whenever the parent reference changes
Fixed floating attachments when picking up weapons (RUST-1536)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rocket launcher optimisation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed "data is NULL" error when writing empty stream to network
Fixed error after running clear_memory
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added "free" console command (clears prefab, asset and memory pools, then runs GC and unloads unused assets)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Theoretical "real" fix for skins issue
 
                
                
                
                
                
             
         
        
            
            
            
                
                Salvaged hammer optimisation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Stone hatchet optimisation
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Updated facepunch.steamworks to latest
 
                
                
                
                
                
             
         
        
            
            
            
                
                Larger, easier to see holosight reticle (including during day)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                reduced cost of bone knife
 
                
                
                
                
                
             
         
        
            
            
            
                
                New recycler sounds
Distant gunshot polish
Explosion polish (mostly distant)
Misc minor sound fixes and polish
 
                
                
                
                
                
             
         
        
            
            
            
                
                Back to temporary fix for skins not working
 
                
                
                
                
                
             
         
        
            
            
            
                
                Real temporary skin fix this time
 
                
                
                
                
                
             
         
        
            
            
            
                
                plants properly restore their age on load
plant hydration-color reworked
fixed stacking bug with harvesting
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed water barrel particle effects
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add a touch more reverb tail and high end on distant gunshots
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Fixed NREs
Updated Manifest
Phrases
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some weapons culling too early when thrown
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added editor save file converter to make save files human readable (only contains very basic info for now)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed community and resource deposit entities being created on every server load (even if they already exist)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reverted physics parameters to values from December (fixes physics crash on server startup... kinda)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed errors on maps without terrain when placing beartrap
Added sky to TestPlane
When using GameSetup player spawns without having to wake
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Corpses use default physics parameters
Strip ceiling light rigidbodies and joints from server
 
                
                
                
                
                
             
         
        
            
            
            
                
                Valve fixed skin issue, this is a proper fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                RigidbodyLOD sets detectCollisions and isKinematic
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added timescale server convar
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Semi-auto pistol optimisation