34,492 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Removed unused hand IK code
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed aim angles not being broadcast if player standing still
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added gravity server convar
 
                
                
                
                
                
             
         
        
            
            
            
                
                Salvaged axe optimisation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Store muzzle point on viewmodel/projectiles so we don't look it up by name every shot (!)
Player eye position hard coded, negates need for extra transform
Editor: Draw BLUE line where projectile weapon is pointing
Editor: Draw CYAN line where player eyes would be pointing if eyeball in end of weapon
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added corpses server convar
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added events server convar
 
                
                
                
                
                
             
         
        
            
            
            
                
                Less feet slipping when running/jogging
Lower rotation follows upper, not the other way around
Feet rotation deadzone when not moving
Fixed model stutter when going from looking up to looking down
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added Tools/Find/Invalid Colliders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ladder climb animation (rough)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Replaced all colliders that were using a negative scale
 
                
                
                
                
                
             
         
        
            
            
            
                
                Order stuff when generating code, to make it more deterministic
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Double barrel shotgun optimisation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed command line not running
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                disabled shell protection on ladder hatch
removed 60 second suicide delay for admins
waterballs more intelligently distribute water
planters require less trips to saturate soil
LiquidContainers can only fill buckets/bottles from their tap
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from world_serialization
 
                
                
                
                
                
             
         
        
            
            
            
                
                Better error when trying to batch mesh that is not readable
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed NRE in TerrainQuality.OnEnable on server
 
                
                
                
                
                
             
         
        
            
            
            
                
                Satchel charge optimisation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Continue when saving / loading world fails for any reason
 
                
                
                
                
                
             
         
        
            
            
            
                
                ConsoleSystem.Index.Dict is public, for modders
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed context menu options not being sorted
 
                
                
                
                
                
             
         
        
            
            
            
                
                Sped up player turn rate when moving
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added LZ4 compression library
World serialization uses LZ4Stream (since GZipStream is fucked on Windows)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Skinnables replaced ItemType
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                removed Ik targets from Double shotgun entity
 
                
                
                
                
                
             
         
        
            
            
            
                
                Better FindMissingScripts / FindInvalidColliders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed SteamInventory debug
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked physics.steps / physics.minsteps valid range
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Got rid of skin0 etc tags (skins applied by replacing specific materials instead)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added Tools/Find/Convex Colliders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added Tools/Find/Trigger Colliders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added spawn.respawn_groups and spawn.respawn_populations convars
 
                
                
                
                
                
             
         
        
            
            
            
                
                Initial spawn also checks convars
 
                
                
                
                
                
             
         
        
            
            
            
                
                Junkpile prevent_building colliders are no longer marked as triggers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Barrel mesh colliders are no longer marked as convex
 
                
                
                
                
                
             
         
        
            
            
            
                
                Player and animal colliders are no longer marked as triggers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed pumpkin helmet getting culled too early
Fixed poncho material
Censorship cubes are culled 
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added missing physic materials to crate prefabs