34,491 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Added player culling via hiz culling; disabled by default + legacy/ray-based fallback
Raised hiz min cull dist to 20m
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed meta guids of a couple added files to match prerelease
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added player ragdoll culling
Reduced min cull dist slightly to 15m
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add cave ambience
Add ReverbSettings
Cave reverb polish pass
SoundPlayer tweaks for helk
Minor mix tweaks
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fixed script errors introduced by culling merges
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                fix for ft shutting off every 5 seconds for one frame
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed warnings, manifest, phrases
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled full stack trace (seems to be crashing the editor)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added version field to world serialization
Added water map to world serialization
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Subtracted hiz culling changes (needs more testing)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some skin icons
Fixed poncho skins
Compile fix
Renamed batching.status to bat_status
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Another ceiling light client side physics optimization
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Deployables no longer ignore "can rotate" flag
 
                
                
                
                
                
             
         
        
            
            
            
                
                corn/pumpkin no longer ignore melee attacks
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fixed flame turret damage going through walls sometimes
fixed orders of many menu options
drastically reduced cost of most signage
slightly decreased size of flame turret
lowered ambient flame turret volume
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                pool leak fix (thanks bawng)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Separate music volume sliders for in game & in menu
Music format tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                fence flame resistance increased
flame turret performance improvements
flame turret exploit fixes
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Reduced player model aim speed
Rpc calls use Unity assert
Moved some files to dll
 
                
                
                
                
                
             
         
        
            
            
            
                
                Testing fix for missing skin parts
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed workshop broken due to tag case sensitivity
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added editor convars to pause renderer grid, collider grid and load balancer
Refresh renderer grid in loading screen (client)
Refresh collider grid after initializing conditional models (server)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Subtracted hiz culling for patch
 
                
                
                
                
                
             
         
        
            
            
            
                
                reverted door/hatch blunt protection change due to unforeseen complications
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                flame turret visibility exploit fix
flame turret no longer damages deployables
flame turret flames actually slows movement now
lantern/tunalight increased protection values ( used to be destroyed with one hit )
lantern/tuna/ceiling light health only displays when below 50%
 
                
                
                
                
                
             
         
        
            
            
            
                
                compile fix
no fall damage when falling into water
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merged in hiz culling with corpse fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added Damian's optimized/shared occluder meshes to foundation, floor and wall
Optimized occluder mesh import settings; no normals, read-only
Building block highlight only meshes in same layer (e.g. construction)