branchrust_reboot/maincancel

31,384 Commits over 3,959 Days - 0.33cph!

11 Years Ago
Fixed all sorts of issues with the billboard import settings of the new trees
11 Years Ago
Fixed some issues regarding AI system performance
11 Years Ago
Fixed prone being on in player models (!)
11 Years Ago
Calibrated the LODing on all field trees
11 Years Ago
Ignoring UnityVS.VersionSpecific.dll and meta
11 Years Ago
Deleting UnityVS.VersionSpecific.dll (it auto re-creates itself)
11 Years Ago
Field tree billboard mats and normalmap meta fix.
11 Years Ago
Proper billboard import settings, and cleaned up old clutter.
11 Years Ago
Field tree lod billboard textures
11 Years Ago
changed the rifle running animations so the gun is lower and more natural looking when he runs; added IK events to the prone --> stand animations
11 Years Ago
added AnimationEvent "SetIKWeight" that will allow turning on/off the IK weighting.
11 Years Ago
Added burlap trousers item Added blueprints for a bunch of items Added low grade fuel item
11 Years Ago
made a new material for the burlap trousers
11 Years Ago
11 Years Ago
Added missing meta files
11 Years Ago
Fixed bush texture.
11 Years Ago
11 Years Ago
Added tons of new bushes and trees (shit's gonna be broken, please direct all flames directly to @peturah) Protocol++
11 Years Ago
added a burlap trousers prefab as requested by the Burlapian gods.
11 Years Ago
Skinned "burlap trousers" are now rigged to the player model (has LODs as well)
11 Years Ago
Enforced law & order on the nature assets
11 Years Ago
11 Years Ago
made a bunch of tweaks to the 3rd person bow and hatchet animations
11 Years Ago
Moved the tree billboard generation scene from art branch.
11 Years Ago
Added barebones of the terrain carving system Fixed a few accidental soft tab indentations I commited (switching editors is hard :>)
11 Years Ago
Prepping plains trees.
11 Years Ago
Icon updates
11 Years Ago
Added revolver world model
11 Years Ago
Added Icon render scene Fixed some materials
11 Years Ago
Added hatchet player deploy / holster anims
11 Years Ago
Renamed basic_torso_LOD0 to burlap_shirt Added burlap shirt item
11 Years Ago
Added Skin-Clothing Shader (with alpha testing) Tweaked player skin Tweaked basic_torso material
11 Years Ago
comp map for basic torso
11 Years Ago
Added RagdollInteritable component Ragdolls now inherit effects attached to the player's model (blood squirts)
11 Years Ago
basic torso prefab, hopefully this time not empty
11 Years Ago
Fixed wolf ragdoll having no mesh
11 Years Ago
basic torso and materials
11 Years Ago
Ironsights now listens to an animation curve called ironsightstrength Bolt rifle ironsights zoom out after shot
11 Years Ago
New placement shader and prefabs.
11 Years Ago
More server perf tweaks
11 Years Ago
Made AI part ticks distribute more evenly between frames
11 Years Ago
Fixed boar material
11 Years Ago
Server performance tweaks
11 Years Ago
added pickaxe animations to the Player animation controller.
11 Years Ago
adjusted the wm_pickaxe model so it's properly aligned with the animations that are currently in place
11 Years Ago
updated the player animation controller to include rock animations ( idle / deploy / holster / attack )
11 Years Ago
Basic animal animation controller, speed variable
11 Years Ago
Fixed position being stomped when running Scene2Prefab Fixed wolf monument missing wolf
11 Years Ago
Fixed server NRE
11 Years Ago
added deploy/holser/reload functionality to the player animation scripts; enabled the overlay_ whenever a holdtype changes