branchrust_reboot/maincancel

35,906 Commits over 4,352 Days - 0.34cph!

10 Years Ago
fixed the silencer on the semi-auto rifle looking like a "limp dick"
10 Years Ago
fixed local tracers showing up for one frame on close objects fixed muzzle flashes sometimes not casting real light fixed weird glow on other peoples heads when shooting
10 Years Ago
projectile optimizations (improves fps with lots of gunfire)
10 Years Ago
tweaked the ironsights on the bolt rifle fixed alignment on the ak47 iron sight
10 Years Ago
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10 Years Ago
Fixed players sometimes appearing with wrong name, gender or skin tone (RUST-981)
10 Years Ago
Reset entity position lerp curve when lerping is disabled
10 Years Ago
Added stabilityqueue and surroundingsqueue convars (time building stability + surroundings are allowed to take)
10 Years Ago
Reset lerp smoothing whenever entity lerping is snapped to the end point Initialize lerp start position whenever entity lerping is started
10 Years Ago
Retired ItemIdentity (no longer used, removes a bunch of overhead) Fixed various issues with player model pooling (still disabled by default)
10 Years Ago
Fixed some climate blending OnGUI hack failing to compile when setting editor to server-only
9 Years Ago
Enabled player mesh pooling by default on 64bit systems
9 Years Ago
Experiment: Alternative to BroadcastMessage.OnParentDestroying
9 Years Ago
Optimized SkinnedMultiMesh LODGroup stripping
9 Years Ago
Optimized SkinnedMultiMesh GetComponentsInChildren calls
9 Years Ago
Fix
9 Years Ago
Applied the optimization of OnParentDestroying to OnPostNetworkUpdate and OnSendNetworkUpdate
9 Years Ago
Forgot to include two files
9 Years Ago
Moved more SkinnedMultiMesh stuff to prefab preprocessing
9 Years Ago
Server compile fix
9 Years Ago
old bone armor no longer drops
9 Years Ago
All explosions have their own unique sounds now Fix a bunch of explosions having a second c4 sound on one of the smoke particle objects General explosion sound polish
9 Years Ago
Misc sound polish
9 Years Ago
Fixed campfire and furnace particle effects playing on spawn
9 Years Ago
Fixed some issues with player pooling (introduced by moving stuff to pre processing)
9 Years Ago
Server compile fix
9 Years Ago
Fixed rig error when prefab pre process is being called twice
9 Years Ago
Fixed OptimizeAnimator never clearing its renderer set (breaks player mesh pooling)
9 Years Ago
More logging for rig bone caching
9 Years Ago
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9 Years Ago
Reduced the effective combat range of pistol ammo slightly (from 80 to 60)
9 Years Ago
semi auto pistol damage reduced to 40 (was 50)
9 Years Ago
Fixed NRE when trying to upgrade building block after it was destroyed (RUST-1298)
9 Years Ago
Fixed OptimizeAnimator renderer set clear
9 Years Ago
Network++
9 Years Ago
vending machine
9 Years Ago
Fixed NRE when trying to rotate building block after it was destroyed (RUST-1299)
9 Years Ago
Fixed player mesh rigging sometimes being temporarily corrupted Added print_rigcache console command
9 Years Ago
Fixed editor-only deferred mesh decal code intefering with in-editor profiling Nuked some editor heap allocs in terrain texturing Fixed warnings in climate
9 Years Ago
made the SMG ironsights more precise (easier to aim)
9 Years Ago
Fixed miner's hat and candle hat not working after initial use (RUST-1301)
9 Years Ago
Disabled terrain quality affecting shader lod; keep shader level as master LoD control for consistency between terrain and objects (RUST-1280)
9 Years Ago
Added first version of rust/std 4-way blend shader (RUST-1284) Removed some more legacy shader params; cleanup
9 Years Ago
Merge from ambient_light_volumes
9 Years Ago
Fixed spec/metallic blend layer toggles not activating keywords
9 Years Ago
Fixed surface dimensions mismatch error when resizing viewport
9 Years Ago
Full grass displacement rewrite (now faster and better looking, disabled by default for further testing)
9 Years Ago
Moved deferred decals to rendering folder
9 Years Ago
Retired displacement layer (no longer needed)
9 Years Ago
Forgot layer defines