31,132 Commits over 3,897 Days - 0.33cph!
added sounds to some of the view models
finished the new flare animations
Re-Added F2 menu (HTML based)
Fixed laoding menu overlay
Added reload styles button
temporary styles for server list, loading screen
Fixed client compiling errors
LODs, heirachy groups
Made cullgrid for procedural map smaller
hide modals when changing screens (like, changing to load screen)
hide disconnect, continue pending internals
Player model culling LODs
Fixed "Unsupported build setting: cannot build headless development player"
Updated UnityEngine.dll that plugins use
Updated project settings
Accidentally left the dev bar out
Language flags
Fixed angular unsafe'ing URLs
I think this bit of bullshit in the error reporting is crashing Linux
Added flare meta files
Disabled automatic flare fbx material import
Fixed grass being white after its first generation
Slightly reduced maximum wind bending
Obsessed needlessly over code layout
Added grass layer
Grass uses later of spawner object
Grass no longer rendered in reflection
Tweaked grass
- Added vertex coloring
- Color fading between splats
- Color randomness
- Wind based on color (encourage blade seperation)
- Grows 2 meters underwater
- grass atlas is now greyscale
Fixed HTML UI being invisible on OS X and Linux
It might still be pretty buggy on those platforms, but at least not invisible and buggy
new animations for the flare
Replacing menu with HTML Menu
Grass randomizer
http://files.facepunch.com/garry/2014/May/29/1401374821.jpg
http://files.facepunch.com/garry/2014/May/29/1401374860.jpg
Defer digestion, update @ 20fps (prevents server refresh lag)
Hide the in game UI when in game (for now)
There seems to be a naming bug in those prefabs, Unity fixed it on library recreation
Added translate for "back to menu" buttons, updated classes on server modal buttons
Switched from table to bootstrap grid server listing
Non functional disconnect button
Re-implemented translations again
Added classes for buttons and server table row.
CSS updates for buttons, tables and some other global tweaks
Fixed cursor not hiding (again)
Added simulate buttons to debug
Added connection status feedback (todo)
Show loading screen when connected, instead of when starting to connect
Don't refresh servers until we open the page
Steam Sharp - handle steam not being open without crashing
Updated steam native dlls
redid the treadwater animations so they look more natural.
Made decor system use GameManager.CreatePrefab rather than GameObject.Instantiate
Added overloads of GameManager.CreatePrefab that take a GameObject as prefab
Removed manual garbage collection pass from grass system
Let's see if we can get along without calling it manually at all