branchrust_reboot/maincancel

31,132 Commits over 3,897 Days - 0.33cph!

11 Years Ago
11 Years Ago
added sounds to some of the view models
11 Years Ago
finished the new flare animations
11 Years Ago
Updated project settings
11 Years Ago
Re-Added F2 menu (HTML based) Fixed laoding menu overlay
11 Years Ago
Deleteing unused
11 Years Ago
Added reload styles button temporary styles for server list, loading screen
11 Years Ago
More client compile fix
11 Years Ago
Fixed client compiling errors
11 Years Ago
LODs, heirachy groups Made cullgrid for procedural map smaller
11 Years Ago
hide modals when changing screens (like, changing to load screen) hide disconnect, continue pending internals
11 Years Ago
Player model culling LODs
11 Years Ago
phrases update
11 Years Ago
Fixed "Unsupported build setting: cannot build headless development player" Updated UnityEngine.dll that plugins use Updated project settings
11 Years Ago
Accidentally left the dev bar out
11 Years Ago
Language flags Fixed angular unsafe'ing URLs
11 Years Ago
Build linux fix
11 Years Ago
Fixed console overflow
11 Years Ago
I think this bit of bullshit in the error reporting is crashing Linux
11 Years Ago
Added flare meta files Disabled automatic flare fbx material import
11 Years Ago
Fixed grass being white after its first generation Slightly reduced maximum wind bending Obsessed needlessly over code layout
11 Years Ago
Added grass layer Grass uses later of spawner object Grass no longer rendered in reflection
11 Years Ago
Tweaked grass - Added vertex coloring - Color fading between splats - Color randomness - Wind based on color (encourage blade seperation) - Grows 2 meters underwater - grass atlas is now greyscale
11 Years Ago
Fixed HTML UI being invisible on OS X and Linux It might still be pretty buggy on those platforms, but at least not invisible and buggy
11 Years Ago
new animations for the flare
11 Years Ago
Replacing menu with HTML Menu
11 Years Ago
Branding overlay
11 Years Ago
Grass randomizer http://files.facepunch.com/garry/2014/May/29/1401374821.jpg http://files.facepunch.com/garry/2014/May/29/1401374860.jpg
11 Years Ago
Server paging
11 Years Ago
Defer digestion, update @ 20fps (prevents server refresh lag)
11 Years Ago
Hide the in game UI when in game (for now)
11 Years Ago
There seems to be a naming bug in those prefabs, Unity fixed it on library recreation
11 Years Ago
Added translate for "back to menu" buttons, updated classes on server modal buttons
11 Years Ago
CSS changes updated
11 Years Ago
Switched from table to bootstrap grid server listing
11 Years Ago
Non functional disconnect button
11 Years Ago
Not used
11 Years Ago
Re-implemented translations again
11 Years Ago
Removed old phrase files
11 Years Ago
Added loading screen
11 Years Ago
Added classes for buttons and server table row.
11 Years Ago
CSS updates for buttons, tables and some other global tweaks
11 Years Ago
Fixed cursor not hiding (again) Added simulate buttons to debug Added connection status feedback (todo) Show loading screen when connected, instead of when starting to connect
11 Years Ago
Don't refresh servers until we open the page
11 Years Ago
Steam Sharp - handle steam not being open without crashing
11 Years Ago
Updated steam native dlls
11 Years Ago
redid the treadwater animations so they look more natural.
11 Years Ago
Made decor system use GameManager.CreatePrefab rather than GameObject.Instantiate
11 Years Ago
Added overloads of GameManager.CreatePrefab that take a GameObject as prefab
11 Years Ago
Removed manual garbage collection pass from grass system Let's see if we can get along without calling it manually at all