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35,056 Commits over 4,505 Days - 0.32cph!

10 Years Ago
correct settings for world model fbxs
10 Years Ago
Convars to toggle batching threading
10 Years Ago
Fixed race condition in mesh batch threading
10 Years Ago
Added convars to toggle "immediate invalidate" feature on batching systems
10 Years Ago
Compile fix
10 Years Ago
fixed flamethrower going through shopfront shopfront has same health/protection as sheet metal wall small delay with process indicator when both parties have accepted (less jarring)
10 Years Ago
shopfront can't be stacked on itself turrets no longer consider dead players hostile after they respawn and run back fixed being unable to rightclick-move objects into customer side of shop front no longer show crosshair when aiming at a "Not Player Usable" collider of an entity
10 Years Ago
water bottle, bota bag, buckets no longer considered 'hostile' to peacekeeper turrets
10 Years Ago
reduced size of vending machine icon to prevent text clipping lower right vending machine text displays number of items per sell order vending machine has higher health
10 Years Ago
Vis double checks collider enabled state
10 Years Ago
Batching cleanup and fixes
10 Years Ago
10 Years Ago
10 Years Ago
Fixed npc culling NRE after leaving server Enabled back culling and variable visupdate rate
10 Years Ago
LOD fix
10 Years Ago
Smg prefab update
10 Years Ago
Recalculated Jack O Lantern entity bounds (RUST-1571)
10 Years Ago
Server NRE fix
10 Years Ago
Added editor-only destroy hack (destroys a bunch of entities around you for testing purposes)
10 Years Ago
Fixed batching issue with entities that are both pooled and skinned
10 Years Ago
Compile fix
10 Years Ago
Profiler samples
10 Years Ago
CodeGen
10 Years Ago
Analytics tweaks
10 Years Ago
Log warning when normals / tangents of mesh are not matching
10 Years Ago
Fixed occluder meshes import settings to skip normals/tangents
10 Years Ago
Fixed rare mesh flickering when switching LODs while batched
10 Years Ago
Silently skip normals / tangents / colors if a mesh in a batch does not have them GC optimizations
10 Years Ago
Fixed some doors being invisible when moving for the first time after joining a server
10 Years Ago
monuments are labeled on the map rock is not considered hostile to sentry turrets any damage dealt marks you as hostile to sentry turrets
10 Years Ago
Tweaked culling occludee debug view Added SphereGizmo draw style to DDraw
10 Years Ago
MeshData utilizes memory pool
10 Years Ago
gunpowder change
10 Years Ago
fix for ak world model offset
10 Years Ago
Cherry picked foliage wind
10 Years Ago
Fixed shadow related shader compile errors
10 Years Ago
increased size of sewing kit
10 Years Ago
Optimized OnInventoryChanged path, profiling
10 Years Ago
main menu NRE fix
10 Years Ago
Added new gunpowder worldmodel
10 Years Ago
Batching optimizations and fixes
10 Years Ago
vending machines can enable broadcasting and show up on maps protocol++
10 Years Ago
updated vm shop map icon colors fixed ceiling light moving the wrong way when shot
10 Years Ago
fixed server compile issues
10 Years Ago
Better load balancing for batching tasks that cannot be threaded
10 Years Ago
Heavy plate armour assets
10 Years Ago
Added cheap and generic high freq detail to terrain potato quality mode Tweaked intermediate terrain quality modes
10 Years Ago
keypad animation on VM
10 Years Ago
fix for VM broadcasting
10 Years Ago
Reverting to old non-multithreaded batching for the patch (too risky)