branchrust_reboot/maincancel

35,035 Commits over 4,505 Days - 0.32cph!

10 Years Ago
Profiler samples
10 Years Ago
CodeGen
10 Years Ago
Analytics tweaks
10 Years Ago
Log warning when normals / tangents of mesh are not matching
10 Years Ago
Fixed occluder meshes import settings to skip normals/tangents
10 Years Ago
Fixed rare mesh flickering when switching LODs while batched
10 Years Ago
Silently skip normals / tangents / colors if a mesh in a batch does not have them GC optimizations
10 Years Ago
Fixed some doors being invisible when moving for the first time after joining a server
10 Years Ago
monuments are labeled on the map rock is not considered hostile to sentry turrets any damage dealt marks you as hostile to sentry turrets
10 Years Ago
Tweaked culling occludee debug view Added SphereGizmo draw style to DDraw
10 Years Ago
MeshData utilizes memory pool
10 Years Ago
gunpowder change
10 Years Ago
fix for ak world model offset
10 Years Ago
Cherry picked foliage wind
10 Years Ago
Fixed shadow related shader compile errors
10 Years Ago
increased size of sewing kit
10 Years Ago
Optimized OnInventoryChanged path, profiling
10 Years Ago
main menu NRE fix
10 Years Ago
Added new gunpowder worldmodel
10 Years Ago
Batching optimizations and fixes
10 Years Ago
vending machines can enable broadcasting and show up on maps protocol++
10 Years Ago
updated vm shop map icon colors fixed ceiling light moving the wrong way when shot
10 Years Ago
fixed server compile issues
10 Years Ago
Better load balancing for batching tasks that cannot be threaded
10 Years Ago
Heavy plate armour assets
10 Years Ago
Added cheap and generic high freq detail to terrain potato quality mode Tweaked intermediate terrain quality modes
10 Years Ago
keypad animation on VM
10 Years Ago
fix for VM broadcasting
10 Years Ago
Reverting to old non-multithreaded batching for the patch (too risky)
10 Years Ago
guest code on codelock heavy plate armor slows player movement
10 Years Ago
Fixed anisotropic performance regression affecting terrain perf on launch
10 Years Ago
added a walk animation for when the player is moving slower
10 Years Ago
sentry turret has laser sight caveman sash visible after player has touched any hostile item
9 Years Ago
if bed is made public it can be taken over and slept in by someone else
9 Years Ago
plate armor recipie/armor/movement balance phrases
9 Years Ago
merge from main/physicssounds2
9 Years Ago
merge from deployables
9 Years Ago
Cannot place chairs and tables on walls =)
9 Years Ago
Bearskin rug head update
9 Years Ago
nope on the relaxed bear face
9 Years Ago
some world models tweaks (table and bear rug)
9 Years Ago
bear rug destroys on ground missing correctly
9 Years Ago
Skins
9 Years Ago
DebugSkin bundle (RUST-1556 maybe?)
9 Years Ago
Re-saving DebugSkin (updated serialization layout, RUST-1556 maybe?)
9 Years Ago
should be able to place objects on table now
9 Years Ago
Added MaxSpawnDistance to all impact effects and decals
9 Years Ago
Removed broken water impacts
9 Years Ago
Rugs display health Are vulnerable to melee
9 Years Ago
Fridge is easier to place RUST-1560 Fridge lock pos RUST-1564 Fridge now destroys on ground missing RUST-1566