branchrust_reboot/maincancel

34,526 Commits over 4,232 Days - 0.34cph!

8 Years Ago
Fixed missing LOD0 on diving mask
8 Years Ago
Added windx manager api to compute wind force at location
8 Years Ago
Moved viewmodel clothing meshes from prefabs/arms to their respective clothing folders.
8 Years Ago
Fixed client / server time offset being wrong when the client has been running longer than the server (regression from 26545)
8 Years Ago
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8 Years Ago
Improved water shader and materials to replicate IOR closer to water Added underwater reflection and proper IOR-based fresnel Added control parameters for near wave normal and displacement scale Fixed regression in caustics when underwater (needs proper water volume)
8 Years Ago
skin approval
8 Years Ago
Added wetsuit viewmodel Inflated all viewmodels to work over the default arms and fit together nicely (glove/jacket combinations)
8 Years Ago
Turned shadows off for all viewmodel clothing
8 Years Ago
Added detail layer to hoodie material Added UV2 for detail layer to hoodie Added knitted fabric detail textures
8 Years Ago
Update ambient occlusion effect to AO2/GTAO
8 Years Ago
Fixed editor-only compile error
8 Years Ago
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8 Years Ago
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8 Years Ago
Increased AO sample count to Medium
8 Years Ago
added basic divesite scuba gear spawns in tool crates protocol++
8 Years Ago
8 Years Ago
block players inputting items into APC crate
8 Years Ago
Eoka desc update Diving suit typo fix Phrases
8 Years Ago
BBQ volume tweaks to prevent clipping through walls
8 Years Ago
Combat log is delayed by 10 seconds (combatlogdelay convar)
8 Years Ago
High external walls and gates decay much faster when placed outside of TC range
8 Years Ago
Fixed issue with vm rock idle popping
8 Years Ago
Don't strip child objects when tagged as "persist" Fixed spinner wheel placement NRE (in editor?)
8 Years Ago
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8 Years Ago
Updated Hapis spawns to include divesites
8 Years Ago
Added terrain margin meshes at the edge of the terrain mesh Valid world bounds also check against terrain margin dimensions
8 Years Ago
Added WaterCheck + WaterCheckGenerator
8 Years Ago
merge into main
8 Years Ago
Underwater rock formation test
8 Years Ago
divesite_b
8 Years Ago
divesites have a floating buoy marking their position
8 Years Ago
compile fixes additional divesites
8 Years Ago
dive site loot balance 1/2
8 Years Ago
no throwing items while head is under water as they'd move at 1 foot/sec anyway adjusted underwater view distances
8 Years Ago
Updated underwater rock formation prefab and scene
8 Years Ago
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8 Years Ago
Fixed incorrect prefab references in the rock_dressing scene
8 Years Ago
fixed super bright white bubbles and plankton field when underwater added missing phrases updated diving tank icon
8 Years Ago
diving mask can be used with miner hat
8 Years Ago
fixed underwater rock formation crate spawns
8 Years Ago
Fixed mountable NRE when destroyed from moving into an invalid position
8 Years Ago
Changed the way the crafting queue limit works (correctly handles half stacks in the queue etc)
8 Years Ago
Dive mask UI fix
8 Years Ago
Merge from save161
8 Years Ago
Cherry picking 26745
8 Years Ago
AI tweaks (LOS tweaks and AI behaviour tweaks).
8 Years Ago
sentry material edit
8 Years Ago
Include terrain in BaseEntity.IsVisible
8 Years Ago
removed buzzing sound and smoke from light fixtures 'on' prefabs