34,570 Commits over 4,444 Days - 0.32cph!
less derpy boat jumps (waterfalls/foundation steps) via dynamic drag based on submerged fraction
Projectile trail renderer is invisible for the first 6 meters
Fixed nudity censor clipped by water and water masks
scientist projectiles no longer hit the ch47 fuselage due to lerp
can once again stick c4 etc on vehicles
hackable crate resets decay time when hack start/stops
much, much better push behavior
exiting boat at low velocity places you on top of boat
removed ability to spam swapseats
VisitURL no longer opens mid game while jumping, opening chat
Merge from projectile_trajectory
Network++
reverted back to original style player wounded ( which starts in an offest position and ends on the origin)
Updated 360 shooting pose
Remove fire delay when scientists are mounted.
scaled down ch47 map marker
skin approval
Enabled gpu instancing on a couple hundred materials
Added deferred mesh decal instancing
boats kick players if their head position impacts a solid object
boat deals damage to players based on velocity if their head impacts a solid object
!boat peek exploit fix
can not mount moving boats with drivers unless they slow down
Disabled some boat debugging
No longer send entities that aren't in any network group to all connections (this should never happen)
Optimized sending of packets to players in a radius
Upgraded ppsv2 to latest
Fixed annoying benign glcore compile error (unity bug + ppsv2)
Fixed underwater horizon artifact
Fixed a few shader compile warnings
Fixed underwater ocean rendering glitch when looking up
Limit crafting queue length to 8
More sane upper limit for how many items to craft in a single crafting queue entry (limited to item stack size, 10 for unstackable items)
Fixed broken lighthouse UV's
Renamed UpdatePositionFromNetwork to SetNetworkPosition
Renamed UpdateRotationFromNetwork to SetNetworkRotation
Made PositionLerp more generic
Fix for potential material-related NRE in water rendering
Attempt at fixing Dormant AI wakeup bug.
When reloading / firing crossbow, only show / hide the arrowhead game object instead of the entire rig
More work on dormant ai bug.
Even more work on dormant ai bug.
Fix for dormant ai related changes.
Placeholder diving mask and fins art
Started expanding Scientists with more spawn control and mobility features.
Subtracting
26515 &
26516 - Fix for players unable to loot dropped items
Fixed a spawn bug with Animals that would prevent them from coming alive.
Stole Bill Lowe's WaypointSet from Ruin.
Support for target marking in AI.
Merged from /fps_clothes_implementation
Fixed server browser randomly missing servers on reorder
Fixed fps clothing not being bundled
Crafting queue item drop radius tweaks