branchrust_reboot/maincancel

33,783 Commits over 4,171 Days - 0.34cph!

12 Months Ago
updated radtown name, updated radtown loot
12 Months Ago
merge from item_pooling
12 Months Ago
merge from world_update_2
12 Months Ago
deleted unused concrete_barrier material generated from fbx import and changed barricade_concrete and barricade_concrete_gibs fbx material import to embed then linked existing correct materials
12 Months Ago
Update: Audio RPC codegen Missed in my previous commit - support for audio.enablesoundpooling. Tests: enabled the switch at runtime, produced assertions (expected)
12 Months Ago
Merge: from soundmodulator_leak Workarounds the AudioAmbience NREs by disabling pooling (audio.enablesoundpooling). Tests: on Craggy shot up 20 scientists, rode a horse, cut down trees, placed 100 barricades - no uptick in pooling of sound modulators in telemetry. No old NREs triggered.
12 Months Ago
edited blunderbuss viewmodel animations to prevent the shoulder clipping into view because the FOV and positioning of the gun was changed.
12 Months Ago
Tin can alarms can no longer be picked up without building privileges
12 Months Ago
world_update_2 -> main (print statement was annoying!)
12 Months Ago
world_update_2 -> main
12 Months Ago
world_update_2 -> main
12 Months Ago
Phrase update
12 Months Ago
merge from localization
12 Months Ago
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Added BuildOptions.CleanBuildCache back to our build options (removed this previously to reduce build time, test if this fixes our random build issues)
12 Months Ago
Merge: from runtime_profiling_pooling Fixes pool telemetry flood. Tests: hacked code to force run pooling telemetry - confirmed reduced telemetry.
12 Months Ago
Fixed truncated entities max health text
12 Months Ago
merge from BlunderBuster
12 Months Ago
adjust blunderbuss fov
12 Months Ago
Fixed the TMP fonts conflicts (fixes missing Arabic font)
12 Months Ago
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12 Months Ago
merge from world_update_2
12 Months Ago
merge from instantcam_worldmodel_lods
12 Months Ago
merge from canvas_chat_fix
12 Months Ago
merge from wallpaper
12 Months Ago
merge: from soundmodulator_leak Tests: Spawned and killed scientists in batches of 10. Previously I would get an NRE on 2nd batch, now doesn't happen after 6.
12 Months Ago
merge from localization
12 Months Ago
merge from world_update_2 - Staging wipe
12 Months Ago
Merge from fix_barricades_tunnel_entrance -> main
12 Months Ago
Merge from fix_monument_scenes_map_gen -> main
12 Months Ago
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12 Months Ago
cherrypicking world_update_2/concrete_barrier_material_fix
12 Months Ago
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12 Months Ago
merge from cuffs_backpack_fix
12 Months Ago
merge from fix_backpack_learnbp
12 Months Ago
Merge from fix_monument_collider_cache_invalidation_2 -> main
12 Months Ago
merge from runtime_profling_pooling -> main
12 Months Ago
merge from runtime_profiling_raknet -> main
12 Months Ago
Merge: from pool_container_telem Tests: took telem info from craggy, procgen 4.5k and saved procgen map. Built all modes in editor. Built standalone server exe.
12 Months Ago
Merge: from /main/soundmodulator_leak Tests: spawned car_2mod_01, drove around - pool telemetry stayed stable, audio was good.
12 Months Ago
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12 Months Ago
merge from fix_monument_scenes_client_entities -> main
12 Months Ago
merge from br-zone-water
12 Months Ago
Merge: from /main/clean_dead_code Tests: upgraded half wall - it worked
12 Months Ago
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