128,903 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Fixed <color> tags working on player name tags
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed voice icon not lighting up when sending voice
 
                
                
                
                
                
             
         
        
            
            
            
                
                Restored chat font shadow
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed friendsOnServers debug output
 
                
                
                
                
                
             
         
        
            
            
            
                
                Some workshop localization, text updates
Throw exception properly, hide loading screen if workshop publishing errors
Fixed workshop publishing errors
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fix procgen after the terrain maps get unloaded
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reapplied 
35876 + lightLOD NRE fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                WIP lazy loading monument terrain maps, also unload them when finished loading the map
 
                
                
                
                
                
             
         
        
            
            
            
                
                subtracting 
35876 due to errors
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed holosight scope glass
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Prevent animator warnings on spawning doors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prevent object is active or not active and is being active or inactive errors on close
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed a ton of PostProcessing effects we're probably not going to use again
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removing some shaders that we're defo not gonna use
 
                
                
                
                
                
             
         
        
            
            
            
                
                oil rig scientist loot nerf
 
                
                
                
                
                
             
         
        
            
            
            
                
                added invisible_collider & prevent_movment_volume prefabs for map makers
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix for missing rhib.prefab in manifest
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [#2020] Potential fix for decaying issue
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed players clipping through underside of oilrig dock
 
                
                
                
                
                
             
         
        
            
            
            
                
                MaterialUpgrade boilerplate
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Tree manager - fixed missing material in bundles, fixed felled trees to being removed from instancing manager
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Vending Machines now adjust quantity with triggers. You can now buy from vending machines using the [X] (face button left) button. Added correct input prompts on nav bar for vending machines.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][OFFSCREENPARTICLES] Bug fixes ( still not enabled ).  Need to do the shader replacement in a non-hacky way.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed terrain base map not available from shader lod 101 to 199
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed alpha from diffuse/emission/occlusion/detail that didn't use it
Updated some materials to use /Rust/Standard shaders instead of /Standard
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge non-readable meshes branch
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added option to split shadow casting instanced meshes into separate shadow/non-shadow instances for improved culling
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated mesh import flags to make more meshes non-readable and streamable to save memory (saves about 175mb on the 4k map i'm testing with)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cherry picked powerline_pole_a light removal
 
                
                
                
                
                
             
         
        
            
            
            
                
                Corpses no longer inherit the network group from their parent (should greatly reduce cargo ship networking overhead)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added Optimize/Find Material Optimzations
Fixed a few OcclusionMaps with alpha
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] I've had this shelved for a while - switch to the probex sky reflections, but add the TOD elements, so it's similar to medium quality on PC. Tested with MainCamera re-enabled (currently disabled due to postfx being disabled). Saves a chunk off the engine culling.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11][OFFSCREENPARTICLES] Not enabled yet, just want to get them on.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Controls screen icons size increased for readability.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Fixed Controls menu not working on Frontend menus.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Dropped items no longer inherit the network group from their parent (should greatly reduce cargo ship networking overhead)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rebuilt static fonts (will reduce hitches)