112,490 Commits over 3,928 Days - 1.19cph!
Implemented culling volumes for interior environments
reduced ammo chance in supply drop
supply drop falls slightly slower
reduced cost of most low level clothing items (burlap, beenie, candle hat, skirt etc)
Menuscreen works, Navigation with gamepad works
Fix deployable placement sounds not being impacted by game volume slider
Lots of new item UI sounds and tweaks to existing ones
Should fix inconsistent emission on some workshop skins
edit to jog right player anim ( to work better when holding bottles)
water bottle & bota bag world model updates
Fix for misaligned leather gloves
Increase built time timeout
junk resources - fbx/col/textures/mats
Should fix inconsistent emission on some workshop skins
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Unified EnvironmentVolume, TerrainCollisionTrigger and WaterVisibilityTrigger (should be fully backwards compatible)
Tires stacks models/LODs/COLs/Prefabs and textures
Harbor_1 backup
Portacabin progress. Added wooden variants
backup harbor_1
concrete kerb trims and prefabs for grounds
Fixed workshop not being able to import some v2 items
If workshop can't load legacy item, open the directory for manual conversion
Enabled caves
Tweaked coastline
Changed default world size to 3500
Adjusted heightmap resolution for faster loading times on bigger maps
Disabled far splats for pvt; halved pvt cache memory footprint + nearly twice as fast overall
Fixed black terrain when switching to lower settings (RUST-1452)
Fixed "No texture data available to upload" errors in debug mode
Changed std/blend-layer mask mixing to multiply-add
Charitable Rust 2016 Shirt no longer for sale
Fixed std/blend-layer shader merge errors
Crane mask test for Diogo
Harbor_1 detail dressing and cover pass wip
lightpost_b prefab (without ladder)
Fixed errors if more than 400 items in steam inventory
vm water bottle anim update
mesh tweak to stop seeing through neck of bottle
Lightpost_a Models/LODs
Added ladder to lightpost_a, removed previous bespoke ladder prefab
Adding final light fixtures - Models/LODs/COLs/Prefabs and textures
Fixed occasional vegetation reverse shadow proj showing up on walls when using flashlight in darkness