111,673 Commits over 3,928 Days - 1.18cph!
Better building block rotation and upgrade error messages
Fixed door collider not being solid after placement
Campfire "prevent building" collider no longer reaches beneath the campfire
Fixed projectile seeding
Network++
Disabled voice limiter priority sorting (the priorities don't make a lot of sense at the moment, back to FIFO for now)
Allow upgrade / rotation when inside the building deploy volume if the collider change shouldn't cause any trouble
More descriptive message when building upgrade / rotation is blocked
Triangle floor deploy volume tweak (now in line with triangle foundation)
Foundation step socket tweak for certain placement situations
Cherry picking
11432 to main
Roof socket / conditional model fixes
C4 Explosion now has working dynamic light.
New Rocket Explosion
Deleted duplicate c4 explosion prefab
Updated wearable pumpkin's face
Made footstep sounds of the local player / other players more deterministic
Hooked up stab decals and effects
Hooked up footprint decals
Fixed console background not covering properly
Testplane map
Fixed errors when no TOD_Sky.Instance
Twig stair collision smoothing
Quarry & Pumpjack dynamic collisions
turret auth working
phrases
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Shorts, tanktop, and collared shirt stuff
Tweaked dev tools, removed some old unused crap
Fixed invisible weapon attachments
Fixed invisible dropped items/arrows/spears
Fixed clothing skins sometimes not applying
Diagnostics when building game manifest
Native update; more safeness for devreq
Fixed PlayerInventory.GetAmount NRE