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111,294 Commits over 3,928 Days - 1.18cph!

10 Years Ago
Cloud probability tweak
10 Years Ago
Changed weather blending to use ingame time Added day, month and year convars Added addtime console command (addtime 1 adds 1 day, addtime 1:00 adds 1 hour)
10 Years Ago
Removed debug output
10 Years Ago
Dropped items combine and stack on collision
10 Years Ago
Added CraggyIsland to the standalone build (can be used as a minimal testing ground for quick server tests)
10 Years Ago
Added TerrainCollision to CraggyIsland
10 Years Ago
Check if a building part is inside a solid segment of the terrain collider and prevent placement if that's the case
10 Years Ago
Fade out furnace light sources as well when fading out their shadows Added distance bias to LightLOD
10 Years Ago
Merge from main
10 Years Ago
Rain overlay takes water and wetness into account
10 Years Ago
Rain and snow particle effect color tweaks and collision optimizations
10 Years Ago
Rain overlay needs some time to fade out when looking back down Biome fog density is multiplied with current weather fogginess Lower default fog density in the arctic biome around noon Players get wet when it's raining Calculate water catcher gathering rate from fogginess (condensation) and rain / snow (precipitation)
10 Years Ago
tweaked animal animation speeds.
10 Years Ago
merge from main/distantbooms2
10 Years Ago
merge from main
10 Years Ago
Only calculate the distant sound crossfade on sound init for now
10 Years Ago
Roadsign armor jacket
10 Years Ago
Distant gunshots and explosions round 2
10 Years Ago
Forgot the implementation of the ambience wind intensity check
10 Years Ago
Tweaked weather transition speeds Added wind intensity range to ambience
10 Years Ago
Fixed bootstrapping taking a very long time on OSX
10 Years Ago
Slightly changing how entity collision events are handled ( added ent:ReceiveCollisionMessages( bool ) )
10 Years Ago
Merge from main
10 Years Ago
Added placeholder rain sounds
10 Years Ago
Updated RustNative
10 Years Ago
RustNative update
10 Years Ago
Merge from main
10 Years Ago
Removed creepy ghost box that was following me around on CraggyIsland
10 Years Ago
Added rain drop camera overlay when looking straight up while it's raining
10 Years Ago
Added separate rain and snow getters to the climate class
10 Years Ago
3rd person animations for Howling like a wolf
10 Years Ago
Merge from main
10 Years Ago
Updated RustNative
10 Years Ago
Added water droplet shader (featuring refraction and dynamic lighting) Added snow and rain particle effects
10 Years Ago
Make sure all sounds are controllable by volume controls
10 Years Ago
Fixed wolves dropping multiple skulls
10 Years Ago
Fixed furnaces and campfires sometimes pretending to be on after server restart
10 Years Ago
Fixed boltrifle ironsights
10 Years Ago
Disabling OctTree until we make/get an implementation that isn't slow as shit
10 Years Ago
Disabling OctTree until we make/get an implementation that isn't slow as shit
10 Years Ago
Updated phrases
10 Years Ago
Fixed being able to parent server entities to client entities in the editor Fixed timed explosive not attaching properly sometimes in the editor Timed explosive only damages the block it's placed on and players/ai in the blast radius
10 Years Ago
Fixed items dissapearing when dropped onto wooden boxes
10 Years Ago
Crouched players move silently Less + slower viewmodel bob for crouched players
10 Years Ago
Fixed footsteps playing after stopped moving
10 Years Ago
Burning wood creates less charcoal
10 Years Ago
Campfire furnace loot panel has on/off button Item that is being burned in campfire/furnace shows a fire icon Can't select fuel in miner hat/candle hat or water in bottles (was confusing) Can drink from the water catcher loot panel Can't drag and drop water from warter catcher
10 Years Ago
checking in the baseball riot helmet
10 Years Ago
WIP
10 Years Ago
RustNative update