127,442 Commits over 4,109 Days - 1.29cph!
FindAndReplace tool
DuplicateWithReferences tool
Added StagPoint SpacialDatabase class
Added SpacialDatabase unit test (which is failing right now)
Fixed NRE when sending empty string
Bota Bag implementation WIP
SignalBroadcast Gestures
Fixed corn not fuiting for very long
Corn dies properly after fruiting
BaseScriptableObject.ID is set/forced via OnValidate
Enforcing Spawnable Population settings properly
Corn/Pumpkin plants grow naturally
Nights are shorter
Added LodBias and DOF options to tweaks menu
Spectators can use F3 (for battle royale mod)
Making pumpkins so you can't get stuck in them
Updating phrases
Making botabag a default blueprint
Network++
Menu music has volume control
Spear hold positions
Fixed C4 directional damage bug
Fixed foundation placement weirdness
finished the semi-auto pistol viewmodel and the worldmodel prefab.
added sounds and special fx.
Fixed some entities not bundling properly (like the bota bag)
Warn if Spawnable has no Population
Made god ray intensity high enough for them to actually be visible
Tweaked night god ray color gradient
Fixed miner hat/candle hat light offset
Triangle foundations and triangle floors cost less
Triangle foundation and triangle floors have the building shell protection the same as their non triangle peers
Floors, doors, pillars, halfwall, doorway wall, window wall, foundation steps are cheaper
Doors, window bars, pillars, low wall have less max health (same protection values)
Fixed serverlist sort order
More loading progress on bootstrap
grass treads down on lower shader level
Don't tread grass down into caves and stuff
Updated RustNative
Inventory menu performance optimizations
Fixed some prefab errors
Fixed some normal maps that weren't marked as normal maps
Player bone scale variation (based on steamid)
Moved player persistence server data from persistence folder to UserPersistence.db
Fixed some item names showing as Translate+Phrase in warnings/errors
Entity Octree implementation
Developer: F7/F8 draw debug info for near entities
Fixed horse ragdoll not bleeding
Increased grenade throw power
Codelock is default craft
Pump shotgun spawn is less rare
Gunpowder crafts 2x faster (kind of)
Fixed wrong description text on pumpkin
Restricted sleep command to admins
DS console reports invalid commands properly
checking in the baseball riot helmet
Campfire furnace loot panel has on/off button
Item that is being burned in campfire/furnace shows a fire icon
Can't select fuel in miner hat/candle hat or water in bottles (was confusing)
Can drink from the water catcher loot panel
Can't drag and drop water from warter catcher
Burning wood creates less charcoal
Fixed footsteps playing after stopped moving