127,951 Commits over 4,109 Days - 1.30cph!
added code to detect if player is shot from behind --> play appropriate flinch animation
terrain and rock biomes colours wip
Pickaxe & Salvaged hammer now throwable
most xmas stuff
presents work and are unwrappable
presents are upgradable
all present loot tables (small, mid, large)
stockings work, respawn some small items for you
gift boxes spawn in the world at set intervals
added pookie bear comfort
million other things
Fixed potential bundle building problem
uncomment ApplyModulations in Sound.Update (rain sound fix)
Run Sound.Update on alternate frames, instead of every frame (temp hack until performance of this is imrpoved)
Fixed weather effects being live at 0,0,0
protocol++ !!!
pookie is pickuppable
added xmas.refill command for server owners
Minor visual fixes for sky.
Touching these just in case
LightLOD performance regression fix
fixed gift boxes despawning too quickly
fixed stocking LOD
fixed stockings not destroying with walls
Ore stones material tweaks
Terrain daily progress backup
smarter stocking population
Config file loading debug output
fixed the animation bug where the player would suck his own dick when he's wounded. (We're saving that animation for a paid DLC)
Increased sheet metal building part base health to 750HP
balanced crude/oil drops from santa
removed condition from santahat
added giftbox LOD to cull out particles
Fixed some item skins not shipping properly
Fixed some skins showing up pink
Fixed bucket helmet not LOD'ing properly
Coverting a bunch of world model colliders to primitive colliders (should fix items falling through ground)
Dropped item rigidbodies correctly copy drag and angular drag if specified
These look like they can be deleted
fixes for wrong rock decor material config
dirt splat texture polish
stones splat texture polish, normal map is less deep and more realistic looking
gravel splat added, replaces path splat - repainted some of dungeons splats accordingly
biomes colours, almost final
atlases updated
optimized the collision model for a bunch of worlmodel items / weapons (they dont use mesh collider anymore)
New road texture set - trail path
procmap settings tweaks for ocean rocks
crustacean textures for ocean side rocks
autospawn prefab updates
improved the 3rd person treadwater animations.
added a swimming forward animation
fixed bug with player animation blending.