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127,911 Commits over 4,109 Days - 1.30cph!

10 Years Ago
Mesh batching for static quarry and pumpjack
10 Years Ago
Model import defaults
10 Years Ago
Enabled vertex compression in player settings
10 Years Ago
Added lodgrid convar (editor-only, pauses LODing if false)
10 Years Ago
More distance tweaking, autospawn and dungeons
10 Years Ago
Autospawn decor checkin
10 Years Ago
All dungeons meshes now use mesh compression (even previous monuments)
10 Years Ago
Third party meshes now use mesh compression
10 Years Ago
Fixed beam shadow uv tiling issues with variable beam length; now world scaled Replaced planar fade strength with actual angles; more intuitive
10 Years Ago
Defaults
10 Years Ago
merging dungeons LODing and rocks optims / mesh compression to pre-release
10 Years Ago
Added world based beam shadow; shadow intensity control for both animated and world
10 Years Ago
fixed 3rd person weapon alignment so it matches where the 1st person is pointing
10 Years Ago
bind second argument doesn't need quotes
10 Years Ago
Nuked AO heap allocs
10 Years Ago
Enabling low compression on all our meshes to see what happens
10 Years Ago
Updated lashlight beam to use new beam shader features
10 Years Ago
Touching these models that unity is compressing from 15kb to 1.5gb for some reason
10 Years Ago
Fixed broken spectate
10 Years Ago
tweaked 3rd person look up/down animations so they more closely match 1st person
10 Years Ago
beam updates
10 Years Ago
Refined more areas.
10 Years Ago
More
10 Years Ago
backup frames progress
10 Years Ago
all building frame blocks working
10 Years Ago
building frame blocks icons
10 Years Ago
backup
10 Years Ago
merge from main
10 Years Ago
Steamworks update
10 Years Ago
Missed changes
10 Years Ago
Floor frames models, LODs, COLs, Gibs, Prefabs, Icon Prepare Prefabs Manifest
10 Years Ago
10 Years Ago
RustBuilder uses p4
10 Years Ago
Steamworks update (server)
10 Years Ago
Merged with main
10 Years Ago
Merged
10 Years Ago
Library build
10 Years Ago
xp admin commands xp unit test project level increase based on xp
10 Years Ago
Ripped the old blueprint system out
10 Years Ago
Loot tables
10 Years Ago
backup
10 Years Ago
frame building blocks models adjustments (lower lips biting into floor for some)
10 Years Ago
Beam/flashlight beam polish
10 Years Ago
First stage rust/standard shader refactor
10 Years Ago
Ripped out the old conditional model system (refresh / process queues, building block extension) Disabled ModelConditionTest_Sphere globally (deprecated) Implemented conditional model system 2.0 baseline (managed by ConstructionSkin)
10 Years Ago
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10 Years Ago
LOD, batching and culling tweaks and fixes
10 Years Ago
Merge from main
10 Years Ago
Floor ladder hatch models, LODs, COLs, Gibs, Prefab setup, icon Animations Prepare prefabs
10 Years Ago
Socket offsets adjustments Animation speed fix Missing meta Frames and Screenshots scene update