127,450 Commits over 4,109 Days - 1.29cph!
tweaked the SMG animations ( made them less floaty )
fixed the sound timings on the lr300 and ak47 animations ( the sounds better match the animations now )
mp5 viewmodel animation tweaks and sound synch fixes
Harbor gradient alignment for more reliable placement
Bunker room layer fixes (RUST-1495)
Stricter high external wall placement (RUST-1502)
Fixed tool cupboard notes not visible when close (RUST-1503)
Fixed dumb handling of deferredMeshDecal edit-mode update calls; restored functionality
Added truck cabin lod and prefabs.
Added LOD's and colliders to the truck cabin
Scene2Prefab (updated truck cabin in the harbor prefabs)
Added prevent building volumes to harbors
Fixed layer on static doors
Scene2Prefab (updated static industrial doors)
Enabled instancing support on all rust/std shaders
disabled xmas content
protocol++
Fixed screen space shadows errors in gl and d3d9; edited to support SM 3.0
ParticleSystemCull + ParticleSystemLOD properly disable particle systems (perf increase)
Enabled instancing on grass shader (just in case) and unity std override shaders
added distance culling to bed/pookie/rock