127,417 Commits over 4,109 Days - 1.29cph!
Fixed native buffer readback interop declarations
Slight garbage in TonemappingColorGrading
ToBaseEntity no longer uses dictionary of GameObjects
Removed IEntitySource
Harbor_2 splat painting, junkpile placement, grounds vertex painting
Misc
ItemIcon doesn't really need Update()
GetEntityMenu optimizations
More profiling
Warehouse scene full re-design using the new art
Airfield detail pass in the hangars
Removed a leftover script throwing errors on a light prop
Removed more leftover scripts throwing errors
Rough harbor placement (WIP)
TerrainFilter checks the global object filter in addition to the local filter
TerrainFilter is also checked by decor (if they ever use it)
Adding missing files from VertexToolsPro
Fixed not being able to build
Fixed container_b doors opening being too small
Trainyard older art updated
Some canyon dressing fixes
del missing scripts components left over in harbor scenes
fixed a portacabin collider offset
Terrain check / anchor generator fixes
Added terrain volume checks to military tunnel
Refreshed terrain volume checks on caves
Harbor_1 & 2 DecorSwim / terrain fixes
Added terrain adjustment radius to monument script (instead of taking it from the terrain dimensions)
Added cutoff radius to terrain volume check generator
Refreshed terrain volume checks on caves and military tunnel
Minor cave_small_medium fix
A few blocking props on Harbor_1
Fixed monument terrain offset being ignored
Disable entities before deleting (to avoid their physics being used on deferred deletes)
Fixed deployables not destroying when their floor removed
Multiple players can access storage containers at the same time