127,450 Commits over 4,109 Days - 1.29cph!
Adding missing files from VertexToolsPro
Fixed not being able to build
Fixed container_b doors opening being too small
Trainyard older art updated
Some canyon dressing fixes
del missing scripts components left over in harbor scenes
fixed a portacabin collider offset
Terrain check / anchor generator fixes
Added terrain volume checks to military tunnel
Refreshed terrain volume checks on caves
Harbor_1 & 2 DecorSwim / terrain fixes
Added terrain adjustment radius to monument script (instead of taking it from the terrain dimensions)
Added cutoff radius to terrain volume check generator
Refreshed terrain volume checks on caves and military tunnel
Minor cave_small_medium fix
A few blocking props on Harbor_1
Fixed monument terrain offset being ignored
Disable entities before deleting (to avoid their physics being used on deferred deletes)
Fixed deployables not destroying when their floor removed
Multiple players can access storage containers at the same time
Force entities to be root objects
Clear Networkable delegates on destroy
Disable gameobject in DoServerDestroy
Low quality modes have shadows (performance vs fairness)
Fixed codelock interation
Should fix crates not despawning
tweaked anims for the ak47 and the salvaged axe.
fixed a bug with the 3rd person stand --> crouch animation when holding melee weapons
Fixed bypassing forced shadows with console (RUST-1496)
Fixed plowed_soil material (planter box)
tweaked lr300 rifle anims