userElliotHcancel
reporust_rebootcancel

1,023 Commits over 427 Days - 0.10cph!

37 Days Ago
merge from PlayerMaintainedMonuments
37 Days Ago
merge from darts_game
37 Days Ago
darts polish & fixes - fix scoring not calculating properly - integrate effects from petur: dart puff, bullseye hit, win game - change default accuracy velocity threshold 0.03 -> 0.05 - fix winning game adding another score line at the end
37 Days Ago
merge from game_room_dlc
40 Days Ago
merge from water_treatment_plant_maintainables
40 Days Ago
Water pipe dripping effect only happens when there is water in the catcher AND is not pushing water to anything added 2 more spouts to each pipe, lowered rate of water production
40 Days Ago
merge from PlayerMaintainedMonuments
40 Days Ago
merge from jukebox_scroll
40 Days Ago
compiler fix
40 Days Ago
Added NotifyLOD to regular Boomboxes prefabs, to match LOD behaviours of others
40 Days Ago
polished up jukebox LEDScreenScroller script added NotifyLODs to jukebox for both the main Boombox and LEDScreen components
41 Days Ago
merge from water_treatment_plant_maintainables
41 Days Ago
re-order component placement to fix road terrain creating issues with pipes
41 Days Ago
stronger terrain adjusting on water pipes
41 Days Ago
fix water pipes sounds not playing
41 Days Ago
merge from PlayerMaintainedMonuments
42 Days Ago
merge from water_treatment_plant_maintainables
42 Days Ago
water pipes fixes - raised terrain around the corners (hide the sharp edges) - lower terrain in center (creates a small ridge-like effect, makes it more noticeable) - spawn lower in the ground - add terrain hole for center
42 Days Ago
merge from PlayerMaintainedMonuments
42 Days Ago
merge from main
42 Days Ago
merge from PlayerMaintainedMonuments
42 Days Ago
merge from gas_station_maintainables
42 Days Ago
apply prefab changes to scene + S2P gas station
42 Days Ago
gas station fixes & updates - fixed no power using backup generator - fixed issues with control interactions collider - fixed(?) cars lerping from underneath the ground when doing the magnet movement - added colliders to destroy the car if it is being pressed into the ground or ceiling with the lift movement - manifest
42 Days Ago
merge from PlayerMaintainedMonuments
43 Days Ago
merge from airfield_maintainble_features
43 Days Ago
prefab update in airfield scene + S2P
43 Days Ago
airfield fixes & updates - second fusebox is now gated behind powergrid stage 4 (this means you can't charge chinook call terminal unless stage 4 power) - added better indicators with flashing lights for charging stages - remove "mockups" from maintainable folder name - manifest
43 Days Ago
merge from PlayerMaintainedMonuments
43 Days Ago
merge from water_treatment_plant_maintainables
43 Days Ago
scene with prefab updates + S2P for WTP monument
43 Days Ago
wtp maintainables fixes&updates - cant put water into pipes - fixed cant take water out of pipes through UI - gearbox switched to using Syncvar (cleaner) - gearbox fixed "" invoke - gearbox fixed double network update w flags - add ResetIOState for water pipe broadcaster - add max pressure convarable parameter to water tank, so you can increase pressure beyond the "water on" threshold - manifest - fixed collider on water spout of pipes - added a pipe to WTP monument, close to the spinner tank - increased max power output threshold of gearboxes to 150 - increased power throughput of gearboxes from 1power/s to 5power/s (less time standing around) - 3 -> 2 gearboxes at monument, one on top of main silo, one on ground - improved debugging command for water treatment tank logging - prevent pipes from spawning in areas they should not be (inside things, in monuments, railways, etc) - increased pipe frequency - tweaked pipe terrain generation
44 Days Ago
merge from PlayerMaintainedMonuments
44 Days Ago
merge from game_room_dlc
44 Days Ago
merge from darts_game
44 Days Ago
move some sockets for better hardside wall placement adjust darts clearing in multiplayer
44 Days Ago
Update darts with colours for each player - 1p is blue, 2p is yellow (not red bc it blends with board too much) - colours apply in 3 places: viewmodel, thrown darts, and 3p mountable props - improved when darts are cleared from the board in multiplayer, now waits for next player to throw to clear old darts
44 Days Ago
merge from game_room_dlc
47 Days Ago
merge from game_room_dlc
47 Days Ago
fix darts animationevent tag
47 Days Ago
fix airfield having 2 duplicate doors at the bottom S2P for airfield
47 Days Ago
fix watertreatmenttank.debug_wtp_pressure convar not printing to args
47 Days Ago
fix manifest missing wtp & gas station entities
47 Days Ago
merge from game_room_dlc
47 Days Ago
merge from darts_game
47 Days Ago
fix not being able to shoot dartboard fix dart scoring offset by 9 degrees added more debug logs (behind convar) to track down multiplayer build issues
47 Days Ago
merge from game_room_dlc
47 Days Ago
merge from water_treatment_plant_maintainables