userElliotHcancel
reporust_rebootcancel

678 Commits over 304 Days - 0.09cph!

2 Months Ago
WIP on fishing changes - Add overfishing: catching too many fish in a given area will overfish it, making only junk items come up on subsequent casts (many convars to come, it will be highly configurable do not worry) - Deepsea fishing has better results, low tier fish removed from the fishing loot pool
2 Months Ago
merge from main
2 Months Ago
fixed check for is in lake
2 Months Ago
code clean up and refactor for better ocean/river/lake waterflow calculations
2 Months Ago
easier deployment on sloped river banks, improve river checking
2 Months Ago
Collision fixes, cannot mount from non-open side, stop wheels from generating power in ocean and lakes
2 Months Ago
fix dot product water direction to be absolute, in case wheel is rotated the other way
2 Months Ago
collision fix for mounting on not open side, fix for oceans not rocking wheel back and forth
2 Months Ago
fix wheel spinning properly in rivers
2 Months Ago
remove janky temp sounds
2 Months Ago
turn off can wield while mounted to fix animation issues (temporarily), fix prefab
2 Months Ago
bounds fixes for IO bug, minor code cleanup
2 Months Ago
merge from furnace_workshop_fx
2 Months Ago
manifest, bounds fixes, guide fixes
2 Months Ago
fix animator after merge conflicts, fixed wheel rotation and mount positioning
2 Months Ago
Add missing lod2 to emission toggle
2 Months Ago
replace temp wheel art with new models, update manifest
2 Months Ago
merge from hamster_water_wheel -> waterwheel_deployable
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
Furnace workshop effects controls
2 Months Ago
remove redundant script, add EmissionToggle to bbq in deployable and workshop skinnable
3 Months Ago
3 Months Ago
close more edge cases: - placing a lock on a box would show contents to everyone before master code was input - placing a lock on a box and then locking it wasnt hiding contents until next network update
3 Months Ago
merge from boxes_dlc
3 Months Ago
merge from boxes_resource_refactor missing commit message: "refactored box resources for better GC and consistency over network save/load"
3 Months Ago
merge from main
3 Months Ago
merge from boxes_dlc
3 Months Ago
remove debug logs
3 Months Ago
merge from boxes_open_access
3 Months Ago
added "open access" check to component boxes, where if a box with a linked broken TC gets opened by a player, that player can now see the contents of the box forever. (lock checks still take priority though, so if you place a lock on the box you can re-hide the contents)
3 Months Ago
fix rotation tool transparency
3 Months Ago
merge from painting_line_tool_winner
3 Months Ago
Removed undesired line tool method, preview line is the winner! - removed sounds - HUD tip remains whenever holding shift, not just when actively drawing line
3 Months Ago
merge from boxes_performance_pass
3 Months Ago
boxes performance feedback
3 Months Ago
merge from parent boxes_dlc
3 Months Ago
no more LINQ, added TimeWarnings
3 Months Ago
updating component box performance pass
3 Months Ago
NRE fix and move GetPriv to OnDeployed from ServerInit
3 Months Ago
Add RendererBatch to box conditional contents
3 Months Ago
missed consolesystem commit for painting line tool
3 Months Ago
merge from 144620 failed merge
3 Months Ago
merge from boxes_dlc
3 Months Ago
merge from main
3 Months Ago
switch to using DecayEntity.GetPrivilege
3 Months Ago
fixed boat priv issue with boxes, added check for when TC is placed after boxes
3 Months Ago
merge from painting_line_tool
3 Months Ago
remove unused "using"s