userElliotHcancel
reporust_rebootcancel

1,227 Commits over 488 Days - 0.10cph!

49 Days Ago
painting fixes/improvements - add colour wheel option to neon signs - add largest size option to neon signs (25mm) - fix brush outline on ornate frames - add convar for toggling the brush outline to be more visible by inverting colours behind instead of projecting brush colour (default to true)
49 Days Ago
loop frog pose for anims
50 Days Ago
turtle anim controller update
50 Days Ago
hookup sea turtle death anims with root motion
50 Days Ago
merge from critter_animals
50 Days Ago
disable debug cubes
50 Days Ago
merge from critter_animals
50 Days Ago
better water avoidance
50 Days Ago
Add water avoidance or preferance to roam and flee states
50 Days Ago
add frog and squirrel death anims, no corpses
50 Days Ago
merge from Frog_Branch
50 Days Ago
add death state to critters, for animated death without corpses/ragdolls
50 Days Ago
better startle, critters dont startle other critters
50 Days Ago
merge from Livestock_animals -> critter_animals
50 Days Ago
critters startle and run away when players come too close
51 Days Ago
remove sleeping from critters, most are active during the night anyways and saves some extra time
51 Days Ago
disable all of rabbit interest, taking up queue budget
51 Days Ago
population changes
51 Days Ago
turtle spawning fix
51 Days Ago
integrate new frog anims, with randomness factor for different jump types
51 Days Ago
merge from Frog_Branch -> critter_animals
52 Days Ago
merge from critter_animals -> Livestock_animals
52 Days Ago
update livestock scene to remove duplicate critters
52 Days Ago
population changes
52 Days Ago
squirrels try not to go into riverside/oceanside
52 Days Ago
disable frog debug cube
52 Days Ago
import new frog anims and integrate, breaks materials on model
52 Days Ago
merge from Frog_Branch -> critter_animals
52 Days Ago
compiler fixes
52 Days Ago
remove debug cubes
52 Days Ago
52 Days Ago
fix hitbox collisions
52 Days Ago
fully integrate squirrel anims, fixed critter locomotion analyzer tool
52 Days Ago
integrate new squirrel anims
53 Days Ago
merge from Squirrel_test to critter_animals
53 Days Ago
merge from Livestock_animals -> critter_animals
55 Days Ago
fix turtle swimming movement (in a lot of ways) fix not working in shallow waters fix turtle swimming into terrain
56 Days Ago
add deactivated state for critters and sea turtle, if no player is in connection range, go to a special deactivated FSM state for turtles this also disables their special water locomotion
57 Days Ago
first pass at seaturtles, with ocean locomotion turtles use movement similar to sharks, with their own budgeted queue for movement processing fixed population convars for other critters removed unnecessary timers from save/load of critters
57 Days Ago
merge from Seaturtle -> critter_animals
57 Days Ago
Add temporary tool for solving animal animation speeds exactly to match motion so there's no foot sliding Updated all critter animators and speeds with new values to better match each other
58 Days Ago
enabled swimming for frogs, with first pass animator setup fixed frog interest, now more consistently finds water spots to start croaking
58 Days Ago
separate critter FSM to different budgeted work queue, with lower frametime
59 Days Ago
merge from Livestock_animals
2 Months Ago
clean up animators after removals
2 Months Ago
add different sleep cycles for critters - rabbits are crepuscular, squirrels diurnal, and bullfrogs don't sleep (bc apparently thats (kinda) a thing)
2 Months Ago
remove squirrel and rabbit interest mechanics 😔
2 Months Ago
first pass at rabbit interest, added profiler sample marks, disabled debug cubes
2 Months Ago
first pass on squirrel interest mechanic
2 Months Ago
better FSM way to handle critter overrideable Interested states