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678 Commits over 304 Days - 0.09cph!

10 Days Ago
fix power draw for twitch rivals computer desk
10 Days Ago
clean up thrown darts after a timer
10 Days Ago
fix 3rd person dart throw
10 Days Ago
cleanup, compiler fix
10 Days Ago
rework checks for determining which player is at the board, now uses userids and cached BasePlayers
10 Days Ago
fix guard checks for when no player is mounted
11 Days Ago
restrict some client functions to only work for the mounted player
11 Days Ago
WIP on networked darts for 3rd person clients, manifest + codegen
12 Days Ago
remove passthrough from twitch rivals computer desk
13 Days Ago
merge from computer_io_no_passthrough (very minor, parameter change only)
13 Days Ago
remove computer station passthrough, slightly move input plug to line up better with model
13 Days Ago
merge from game_room_dlc -> darts_game
13 Days Ago
merge from main
13 Days Ago
only show 5 leaderboard spots
14 Days Ago
first pass on leaderboard complete, added throw timings in UI
17 Days Ago
merge from main
17 Days Ago
merge from computer_station_IO
17 Days Ago
remove debug log
17 Days Ago
computer station only draws power from batteries when in use.
17 Days Ago
merge from main
17 Days Ago
fix workshop emission intensity getting/setting
17 Days Ago
first pass on leaderboard, still WIP
18 Days Ago
fix ColorEx WithHDRIntensity, missing alpha copying
18 Days Ago
Add throw timer, if the timer runs out before you click to throw, it'll throw for you - reticle changes colour and flashes when low time - UI has timer text display
19 Days Ago
switched to ReplicatedVars, compiler fixes, adjustments to separate client and server code
19 Days Ago
added more parameters to equations for getting score area on the board, to account for non-standard board shapes. added a gizmo to view scoring areas, toggleable so you can match the math to the mesh
20 Days Ago
More darts improvements - fix reticle accuracy and use animation curve for smoothness - improve ui, add focus bar to be able to visual how much focus you have left - added zoom option for seeing board closer while still maintaining throw distance - fix scoring for ending turn on 1 point left, and small refactor for ending on bullseye counting as double - add more convars for playtest tweaking
21 Days Ago
scoring fixes, first pass on basic ui for seeing scores
21 Days Ago
first pass of dart projectile prefab, with lerping animation curve movement (clientside only rn) connected all parts together usin the board entity as the middle layer with RPCs (controller -> board -> reticle -> board -> dart -> board -> controller)
24 Days Ago
Initial pass on darts game reticle - convar options for testing - acceleration, velocity, and friction for movement - random acceleration for variance, with "hold breath" to stop random and increase friction - accuracy ring once velocity is below threshold
26 Days Ago
progress on darts game controller, initial structure and setup for starting/ending game and players joining/leaving
27 Days Ago
merge from darts_minigame -> game_room_dlc/darts_game (better parent branch for sharing code)
27 Days Ago
merge from efurnace_emission_fix
27 Days Ago
workshop and emission toggle HDR potential fix (for efurnace)
27 Days Ago
move missing file
28 Days Ago
WIP setting up dart board prefab
28 Days Ago
merge from pooltable_and_dartboard_models -> darts_minigame
28 Days Ago
init darts minigame branch
28 Days Ago
34 Days Ago
merge from fix_privaddfriend_vis
34 Days Ago
add usedistance range check
34 Days Ago
merge from main
34 Days Ago
merge from workshop_emission_intensity
34 Days Ago
Add ColourEx method for getting HDR intensity of a colour. Fix Workshop resetting HDR intensity, add back HDR after colour picker(s)
34 Days Ago
WIP on supporting emission intensity in workshop, fix emission toggle in workshop with intensity not 0
35 Days Ago
add workshop on/off toggle for electric furnace effects
35 Days Ago
merge from split_dump_command
35 Days Ago
switch to args.ReplyWith
38 Days Ago
merge from split_dump_command
38 Days Ago
improvements to split dump commands - added help text for clientside commands - added debug log after dump with folder for outputs - added text warning to dump and dumprootobjects that it will stall server and may cause crashes.