833 Commits over 365 Days - 0.10cph!
fix darts animationevent tag
fix airfield having 2 duplicate doors at the bottom
S2P for airfield
fix watertreatmenttank.debug_wtp_pressure convar not printing to args
fix manifest missing wtp & gas station entities
fix not being able to shoot dartboard
fix dart scoring offset by 9 degrees
added more debug logs (behind convar) to track down multiplayer build issues
merge from water_treatment_plant_maintainables
add grass displacement to pipes
merge from water_treatment_plant_maintainables
merge from PlayerMaintainedMonuments
merge from airfield_maintainable_features
(has S2P for airfield, gas station, and wtp)
fix Gas Station, Airfield, and WTP maintainables to use generator.noreset.static prefab
S2P for all 3
manifest for generator.noreset.static prefab
ChargeUpIOEntity saves/loads charge to/from disk
merge from PlayerMaintainedMonuments
merge from gas_station_maintainables
fix gas station maintainables being able to picked up
merge from PlayerMaintainedMonuments
merge from water_treatment_plant_maintainables
fixed water pipe spawning absolutely everywhere
improved water pipe terrain meshing
fixed water effects playing at all times
added convar for testing water pipes "watertreatmentswitchbroadcast.senddebugbroadcast <bool>"
manifest
WTP fixes
- gearbox wheel turns smoothly
- switched from prefab serialized values to server convars
- added debug convar command to check current pressure of tank(s)
merge from PlayerMaintainedMonuments
merge from PlayerMaintainedMonuments
merge from PlayerMaintainedMonuments
merge from game_room_dlc -> main
switch left side of darts scoring to just show points earned in each round (doesnt accumulate on the left anymore)
remove SyncVar checking against Vector3 zero, breaks coming into network range
add refreshing from syncvars on client load
attempt network range fix by disabling SyncVar RequireChange flag and processing throw even if the dart is flagged as not being thrown while in range
fix dartboard being able to have roll during placement
more darts fixes
- thrown darts stick into the board better, with more accurate point-tip rotation
- scores now wipe and restart instead of scrolling
- switched dart score sending to client authl, there's no stakes so it's all good to do so
- zoom is now permanently enabled
- busted turns grey out the text on the scoreboard to indicate that it was a bust
- added second collider to the board for better dart collision (was going through board rarely)
- prefab fixes and tweaks
only players in the game can reset the board, otherwise you must wait for idle endgame timer
darts fixes
- fix RPC_UpdateThrowTimer (pretty sure)
- fix deploy bounds
- fix collider not being representative
- include mat in placement guide
- remove rotate from placement
- set health value
- can only palce dartboard on construction
- add ground watch
- fix look rotation error spam
- fix SpawnReticle NRE
- fix outofrange exception in 2 player
- remove "win game" placeholder effect that was causing crash
- adjusted bounds of everything in the prefab
add water treatment pipes procgen spawner to World Setup prefab
merge from PlayerMaintainedMonuments
merge from airfield_maintainable_features
added maintainables to scene + S2P
fixed up prefabs
moved maintainables into proper place in monument (WIP placement)
merge from PlayerMaintainedMonuments
merge from gas_station_maintainables