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1,227 Commits over 488 Days - 0.10cph!

41 Days Ago
merge from critter_animals
41 Days Ago
jobs error fix
41 Days Ago
merge from critter_animals
41 Days Ago
merge from Livestock_animals
41 Days Ago
fix after merge conflict
41 Days Ago
merge from Livestock_animals
41 Days Ago
add crabs audio integration
41 Days Ago
compiler fix
41 Days Ago
merge from critter_animals
41 Days Ago
add "ally" status for some critters with other creatures - noone attacks crabs (they dont have hitbox anyways) - stags, boars, and bulls dont attack critters
41 Days Ago
crabs dont spawn in ocean where there's no navmesh frogs that die while swimming play swimming death anim frogs transition to swimming animation better
42 Days Ago
comment out unused frog interest
42 Days Ago
merge from critter_animals
42 Days Ago
improve frog hopping ends using distance syncvar, to stop the final hop when not necessary
42 Days Ago
add singular crab prefab (mostly for media capturing)
42 Days Ago
merge from critter_animals
42 Days Ago
fix crabs LOD add physics materials to critters exclude player movement and player (server) from collision layers so critters dont move players around
43 Days Ago
merge from JellyfishShader_edit
43 Days Ago
merge from Livestock_animals
43 Days Ago
fix frog swimming anims
43 Days Ago
compiler fix
43 Days Ago
merge from critter_animals
43 Days Ago
merge from critter_animals
43 Days Ago
add warning ignore for compiler fix
43 Days Ago
fis hitboxes and death anim loops
43 Days Ago
WIP trying to fix frog animation
43 Days Ago
merge from Frog_Branch
43 Days Ago
merge from Livestock_animals
43 Days Ago
merge from jellyfish_swarms -> critter_animals
43 Days Ago
reduce time for deactivate recheck when deactivated
43 Days Ago
run DoPrepare on SpawnHandlersm to add all critter population files, minor code cleanup
44 Days Ago
add tilt when moving, movement/swim speed influences other animation parameters
44 Days Ago
First pass on jellyfish swarms
45 Days Ago
adjust collider sizes
45 Days Ago
merge from critter_animals -> Livestock_animals
45 Days Ago
better rabbit animation/speed sync
45 Days Ago
merge from crab_swarms -> critter_animals
45 Days Ago
compiler fixes, disable debug cube
48 Days Ago
fix pathing, crabs now move as a swarm, with random (size-influenced) speeds for each individual
48 Days Ago
better fleeing/startle mechanics
48 Days Ago
integrate moveToggle so shader movement critters can idle
49 Days Ago
first pass on crab swarms
49 Days Ago
merge from Frog_Branch
49 Days Ago
merge from Jellyfish_branch
49 Days Ago
merge from jellyfish_movement -> Jellyfish_branch
49 Days Ago
merge from Livestock_animals
49 Days Ago
merge from painting_fixes
49 Days Ago
Add a neutral light option in the painting ui, accessible behind a convar `paint.neutralLighting` - only works with rrp enabled - overrides all light settings to a neutral studio light so current scene lighting conditions do not affect the preview object
49 Days Ago
merge from painting_fixes