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678 Commits over 304 Days - 0.09cph!

54 Days Ago
Shutter frame audio fixes
54 Days Ago
merge from waterwheel_deployable
54 Days Ago
support for manual use water particles with water height adapt
54 Days Ago
basic hookup of visual effects
54 Days Ago
merge from main
54 Days Ago
change sound class of idle accent sound
54 Days Ago
merge from overfishing
54 Days Ago
reapply fishing tags after merge squash
54 Days Ago
Remove ocean fishing flag when in deepsea, fixing deepsea fishing pool
54 Days Ago
merge from main
55 Days Ago
merge from overfishing
55 Days Ago
comment out ddraw for compiler issue
55 Days Ago
up default time to 30min
55 Days Ago
Add toast message is area is overfished
55 Days Ago
fix bounds after downscale + snapping changes
55 Days Ago
merge from waterwheel_downscale_option
55 Days Ago
merge from main
55 Days Ago
merge from waterwheel_deployable
55 Days Ago
enable snapping, fix bounds
55 Days Ago
fix sound occlusion
55 Days Ago
move audio deploy to rpc (for now), code gen
56 Days Ago
Scale down waterwheel 80% to fit in 1x1
56 Days Ago
merge from main
56 Days Ago
generate icon
56 Days Ago
merge from waterwheel_deployable
56 Days Ago
remove debugging ddraw, compiler issue
56 Days Ago
merge from waterwheel_deployable
56 Days Ago
Add condition to waterwheel item, retained when picked up
56 Days Ago
fix missing ! from refactor
56 Days Ago
merge from main
59 Days Ago
fix manifest after merge squashed
59 Days Ago
move in checks for placement, should be even easier to place on sloped surfaces
59 Days Ago
merge from waterwheel_deployable
59 Days Ago
merge from hamster_water_wheel
59 Days Ago
merge from main
59 Days Ago
merge from main
59 Days Ago
grid fixes, added prefab and hooked everything up, marked junk items as junk, convars are saved now added convar for debugging logs
59 Days Ago
add convars for: disabling completely, area radius, duration, # of successes until overfished
59 Days Ago
merge from waterwheel_deployable
59 Days Ago
Drain calories and hydration while running, when too low on calories prevent running on the wheel with a toast to show reason
2 Months Ago
Water wheel server methods moved to budgeted queue, better cached performance of water blocking check, renamed item asset
2 Months Ago
merge from waterwheel_deployable
2 Months Ago
Add check for waterflow being blocked by buildings/deployables/etc...
2 Months Ago
more waterwheel fixes: - increased prevent build size again, missed backside before - fix animation bug where player wouldnt run - apply squashed mountable eye pos change
2 Months Ago
merge from waterwheel_deployable
2 Months Ago
waterwheel fixes: - added blocked warning when wearing incompatible clothes - fix blockbuilding volumes - fix rotation of manual use - fix can pickup with player mounted - add new protection asset, guns can damage now
2 Months Ago
merge from waterwheel_deployable
2 Months Ago
Fix wheel spinning only one way, fix groundwatch, improve caching of mountable reference, fix mountable menu override
2 Months Ago
merge from waterwheel_deployable
2 Months Ago
manifest