userElliotHcancel
reporust_rebootcancel

833 Commits over 365 Days - 0.10cph!

26 Days Ago
move zoom input toggle from reticle to mountable fix dart hovering in front of face in viewmodel fix double throw in local debug cam
26 Days Ago
local 3p model also gets animation events for dart when viewmodel throws dart model now sticks to 3p hand without held entity
26 Days Ago
merge from game_room_dlc
26 Days Ago
add cooldown to activation, replace placeholder models with different placeholders that look more like airfield props
26 Days Ago
merge from PlayerMaintainedMonuments
26 Days Ago
merge from main
26 Days Ago
merge from workshop_fix_doorhatch
26 Days Ago
fix workshop rendererbatch not working for child objects and edge case re-enabling by other scripts
29 Days Ago
change charge to increase by 1 each tick instead of increasign by power consumed, easier to configure
29 Days Ago
fixes after switching to charge-up IO
29 Days Ago
remove old model & textures, update icon and guide mesh
29 Days Ago
fix manifest
29 Days Ago
merge from game_room_dlc
29 Days Ago
merge from main
31 Days Ago
merge from fix_workshop_autoscreenshots
31 Days Ago
update workshop automatic screenshots to accomodate for steam upload limit 5mb -> 1mb
31 Days Ago
refactor airfield terminals to use a "charge up" type of powering made general ChargeUpIOEntity to inherit from for this style of behaviour
31 Days Ago
merge from PlayerMaintainedMonuments
31 Days Ago
merge from PlayerMaintainedMonuments
31 Days Ago
updates to gas station circuitry/garage door from meeting feedback
32 Days Ago
maintaining gas station spawns better car parts (w mockup prefab)
32 Days Ago
set syncvar to autosave
32 Days Ago
gas station maintainable car lift mockup
37 Days Ago
merge from airfield_maintainable_features -> PlayerMaintainedMonuments
37 Days Ago
airfield scene to prefab - added mockup maintanables to monument for playtesting
37 Days Ago
fixes and improvements, created mockup prefab for playtesting
38 Days Ago
First pass on airfield maintainable monument terminals - 1st terminal increases air drop event timer tick rate (2x speed on countdown) - 2nd terminal calls in a chinook to drop a crate at specified drop zone (or redirects if already present) Will hook into power grid, with fuse "puzzle" to choose between terminal options
43 Days Ago
fix for last thrown dart in 2p counting as next players first throw
43 Days Ago
fix scoreboard not updating for 2nd player potential fix camera bug by removing viewmodel camera bone animation
43 Days Ago
integrated new dartboard model
45 Days Ago
compiler fixes
45 Days Ago
fixes and improved QoL - starting and ending game happens in interact menu of the board, not the mountable mat - updating score timer happens when you step on and off mat, so stepping off pauses the timer and doesnt ruin leaderboard run - fixed scoring issue on winning turn - added game over panel to score panel, otherwise there was no indication a game was done - fixed UI to show loaderboard time instead of scoring (as scoring is now in world) - mounting/dimounting sends network update to board, so it can display changes on clients - added player name to score cards - fix playerdata states not being set properly
46 Days Ago
debugging options for seeing thrown darts in debugcam, fixed logs, fixed prefabs of scoreboards, fix crashing in 2p postgame
46 Days Ago
fix 3p animations facing sideways oddly (turn off SpineIK on animation subsystem, apply extra rotation to anims)
47 Days Ago
move scoring to in-world screen to prepare for chalkboard, scoreboard working for 1p and 2p games, - refactored to keep track of scores per turn, for better easier handling on scoreboard and coming in/out of network range fixes to 2player games - no longer have to wait for both players to register to the game, only 1 is needed. - 1st player takes their turn, then the next player to mount registers as 2nd player and takes their turn afterwards - fixed nonregistered players being able to play/mount, and added convar for being able to play 2p against yourself (for debugging) - various other fixes
50 Days Ago
rebased darts_game branch
50 Days Ago
fix protobufs on game_room_dlc branch
50 Days Ago
merge from game_room_dlc -> darts_game
50 Days Ago
merge from main
52 Days Ago
initial setup of 2 player darts - refactored the board to be able to instantiate either singleplayer OR 2player darts. singleplayer has leaderboard, 2p does not. - added interact menu options for starting 1p/2p darts games, as well as options for ending games early - games no longer end/start when you mount the mountable, you need to use the menu options and then players can mount when it's their turn. - first pass on 2p game controller
53 Days Ago
update protobufs for multiplayer support
53 Days Ago
preparing for multiplayer darts setup: convert darts game controller to interface, move + rename controller to singleplayer darts controller and implrement interface
54 Days Ago
Clean up completed todos
54 Days Ago
darts move ballistically when they dont hit the board
57 Days Ago
integrate animation subsystem with 3p animator controller and dartboard
57 Days Ago
start on darts animation subsystem
57 Days Ago
merge from game_room_dlc
57 Days Ago
merge from main
58 Days Ago
merge from fix_industrial_efurnace_io_port
58 Days Ago
fix pooling leak