userElliotHcancel
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833 Commits over 365 Days - 0.10cph!

8 Days Ago
static small generator prefab, for around back of the gas station
8 Days Ago
added maintainables to scene + S2P
8 Days Ago
fixed up gas station car lift added placeholder sound events smoothed out movement of lift on clients dont show "edit car" unless there's a car on it reworked prefabs after changes, with accurate placements in scene
9 Days Ago
update gas station maintainable prefabs from new environment
9 Days Ago
merge from PlayerMaintainedMonuments
9 Days Ago
merge from darts_game
9 Days Ago
fix UI controls to reflect new zoom key (Secondary fire instead of Use)
9 Days Ago
remove a bunch of ? nullable wrappers
9 Days Ago
merge from darts_game
9 Days Ago
fix invokes from strings to actions
10 Days Ago
merge from water_treatment_plant_maintainables -> PlayerMaintainedMonuments
10 Days Ago
tuned up pipe watercatcher: - added preliminary sound events - adjusted water generation rate - tweaked prefab
10 Days Ago
invisible water producer variant, applied to pipes, manifest
10 Days Ago
remove greyboxing from water pipe prefab w/ new asset
10 Days Ago
added maintainables to WTP monument scene + S2P
10 Days Ago
WTP maintainbles updates - gearboxes have max pwoer output optional setting - created new prefab for scene maintainables, with 3 gearboxes set to 75 max power each (200 is threshold to start tank spinning) - placeholder sound code - renamed WaterCatched debugging convar to reflect new general state - removed testing debug logs
10 Days Ago
merge from darts_game
10 Days Ago
darts fixes - zoom changed to hold right click, zoom factor decreased - added debugging logs in case of build issues again - increase viewport clamping so you cant look inside viewmodel
10 Days Ago
remove editor hacks
10 Days Ago
merge from game_room_dlc
11 Days Ago
refactor watertreatmentplant gearbox to be one entity instead of a gearbox+wheelswitch - some duplicated code with the WheelSwitch but cleaner and removes bad coupling on standard fuseboxes - it fixes most issues and removes all the jank flag-based entity toggling stuff
11 Days Ago
merge from PlayerMaintainedMonuments -> water_treatment_plant_maintainables
11 Days Ago
merge from darts_game
11 Days Ago
compile fixes
11 Days Ago
merge fix
11 Days Ago
merge from game_room_dlc
11 Days Ago
Darts QoL - viewmodel rotates to aim at reticle position smoothly - leaderboard menu is hidden in multiplayer (it's a singleplayer only feature) - mountable headlook clamps to not look through viewmodel
18 Days Ago
darts polish - darts stick into board at steeper angle and with slight random offsets - darts have a more dramatic up-down flight path - reticle doesnt cast shadows - unthrown darts appear in offhand in 3p - tweaked mountable positions
18 Days Ago
merge from darts_game -> game_room_dlc
18 Days Ago
manifest
19 Days Ago
merge from darts_game -> game_room_dlc
19 Days Ago
fix proto after merge, codegen
19 Days Ago
merge from game_room_dlc
19 Days Ago
looser "is this player playing" checking, was overkill & causing edge case bugs
19 Days Ago
ui fix
19 Days Ago
possible fix for clients needing to remount once after joining to throw darts
19 Days Ago
fix scoreboard crash
22 Days Ago
fixes from 2p testing - leaderboard crash error fix - local player double dart throw fix again - fix UI showing up on opponent's screen somehow
22 Days Ago
compiler fixes
22 Days Ago
fix debug cam double dart throw tune up prefab with better sockets move mountable to accomodate new mat return dartboard to normal size, increase zoom default to compensate reduce size of reticle centerdot to accomodate smaller bullseye
22 Days Ago
water tank pressure buildup w threshold debounce, increase pressure by turning gearbox valves
23 Days Ago
First pass on gear boxes for maintaining water treatment plant tank - Insert gears into gearbox - When gears are present, valve wheel can be turned - Turning valves increases pressure in water tank - WIP: Above certain threshold, tank is active and begins to produce water.
23 Days Ago
Add features to ItemBasedFlowRestrictor, to prepare for water treatment plant gear boxes - option to destroy 1 passthrough item every x seconds, instead of decaying condition - option for locking inventory once passthrough items have been inserted (cannot be removed)
24 Days Ago
blend 3p dart-throwing animation based on position of reticle
24 Days Ago
proper spinny blades in water treatment maintainable tank
24 Days Ago
WIP spinning water treatment tank blades
25 Days Ago
First pass on water treatment plant maintainables - spawning pipes around the map, with spigots that dispense water like a water barrel - WIP maintenance actions, currently set up as powered by powergrid + switch on intact tank in monument
26 Days Ago
score rows show a max of 10 rows, with wrap around at max