1,023 Commits over 427 Days - 0.10cph!
some early returns and caching for performance
fix pumpkin carving double projections and alpha cutoff issue
add files missed in previous commit
First pass on showing brush outline while painting
merge from fix_airfield_powergrid_indicators
apply to scene, S2P airfield
better fix, 3 lights on bottom for door and improved scaling
merge from existing fix branch: airfield_powergrid_light_fix
merge from fix_airfield_powergrid_indicators
fix offcenter and upsidedown airfield powergrid indicators
apply prefab to scene, S2P Gas Station
fix gas station better loot spawns not respawning after server restart
Water Treatment Plant Maintainables Rework (from helk feedback)
- each wheel turned fully adds 180 pressure, which is now equivalent to 3 hours of water flow
- max pressure of the tank increased to 360, decay changed to 1/minute
- water output per minute scales linearly with pressure in the tank, from 0 to a ConVar configurable amount (default 1020/minute at full pressure)
- when pressure falls to 0, water flow stops and the water in the pipes begins to evaporate at a rate of 200/minute
- (WIP) number roughly balance out to a fully pressurized water pipe being 2x as good as a freshwater pump, including IO push/autofilling numbers
merge from airfield_maintainable_features
apply prefab changes with S2P Airfield
adjust door manipulator to connect to powergrid indicator wires
merge from PlayerMaintainedMonuments
merge from PlayerMaintainedMonuments
merge from airfield_maintainabled_features
Add airfield call check to StateThink of DropCrate, so it can now interrupt dropping in other monuments
Ingore drop timeout timer when airfield call is active and unassigned
merge from airfield_maintainable_features
switch airfield indicator lights back to green from feedback
merge from fix_workshop_list_height
fixed workshop list not auto-expanding height
darts fixes
- fix timed out board not wiping scorecards
- fix leaderboard flickering to incorrect values from other nearby boards
- fix scorecard playername issue when re-joining game
- fix multiplayer occasional 2 dart turn due to race condition
- fix canvas LODS not being dyamic (breaks on boats)
- change material on text to use depth offset shader for better lighting settings
- removed lighting material from how to play stickynote (its black text, doesnt need it)
- further reduced artificial tilt
- fix scorecards not turning back on after leaving view distance
merge from PlayerMaintainedMonuments
merge from water_treatment_plant_maintainables
buff waterpipe water outflow rate 24->48
refactor water treatment broadcast to accomodate multiple instances
fix broadcaster not being turned on properly by the water tank
merge from water_treatment_plant_maintainables
apply changes to scene, S2P Water Treatment Plant
compiler fix, moved water tank maxPressure to ReplicatedVar for pressure gauges
Hook up pressure gauge to gearboxes and one for main tank
Added powergrid indicator on an electrical box with the main tank pressure gauge (by the ground gearbox)
Fix gearbox gears turning the wrong way
Reduced spawn rate of water pipes, distance between 25 -> 35
merge from PlayerMaintainedMonuments
merge from airfield_maintainable_features
upped weight of Chinook DropCrate AI State when the call is active (6 -> 10,000)
apply prefab to scene, S2P airfield
added black/uncoloured variant of security door for airfield powergrid doors
added powergrid indicators to tower door and terminal room in airfield maintainables prefab
removed press button from airdrop terminal
merge from PlayerMaintainedMonuments
merge from PlayerMaintainedMonuments -> main
merge from main -> PlayerMaintainedMonuments
merge from water_treatment_plant_maintainables
Water Treatment Plant S2P with hlods (if something goes wrong, this is safe to revert)
updated scene with lighting changes, removed junk clipping into water tank blades