34,120 Commits over 4,171 Days - 0.34cph!
Terrain shaders now affected by specularity stored in atlas; specular is still disabled/black in terrain mats, however
Fixed outdated RustNative
added another running attack for the bear;
added a random variable so the standing attacks will choose from 3 different attack animations
Adding raw and cooked rabbit models, textures, and prefabs
DangerInfo classes are now more generic.
Reverted merge from animal branch (please clean up the code as we discussed before merging to main zon)
Updated water to latest version
Enabled water reflections (toggle via F2 menu)
added a running attack for the boar
Added checksum log on terrain generation (debug)
Log detailed terrain checksums after all generation is complete (debug)
Globally extraced min and max noise seed values to TerrainNoise
Removed unused / broken gizmos
Adding exterior and interior wall pieces. wip log set, also contains door/windows and frames pieces
Switched noise generation backend to managed until native cross-platform issues are fixed (still running native in-editor for faster loading times)
Sky, lighting and water tweaks. PBR ground texture wip files.
running attack animations for the chicken / rabbit / stag
Fixed rocks, to be proper with the new standard shader. Water tweaks. Temp scene backup.
New spear sounds and rock sound tweaks
Merged hunting wolves from animals branch.
Checking in wood set pieces and updated prefabs
Merged remote logging fixes.
Animal partol values no longer using defaults.
Time of Day update to 2.3.3 prerelease 2
Updated custom sky prefab
Updated water to the latest version
Hammer sounds and sound tweaks
AISense now searches using type comparison.
BaseAnimal no longer hides it's public properties under a server CC flag.
Improved how AISense detects corpses.
Fixed all the whack tree LODs. More ground texture wips.
eating animations for boar / stag / bear / wolf
Disco flare fix for the testlevel.
Updated water to latest version
Enabled solid ground color in reflection cubemap and ambient light
Reduced terrain checksum spam
Time of Day update to 2.3.3 prerelease 3
Fixed TestLevel not having mip mapping enabled on the reflection cubemap
Disabled GI in TestLevel to have lighting be similar to what we see on Steam
added the guts of the Unity calibration scene to help visually debug our shit.
Merged weaponrefactor into main
tool cupboard is now destroyable