34,086 Commits over 4,171 Days - 0.34cph!
Testplane map
Fixed errors when no TOD_Sky.Instance
Fixed console background not covering properly
Updated wearable pumpkin's face
C4 Explosion now has working dynamic light.
New Rocket Explosion
Deleted duplicate c4 explosion prefab
Cherry picking
11432 to main
Foundation step socket tweak for certain placement situations
Triangle floor deploy volume tweak (now in line with triangle foundation)
Allow upgrade / rotation when inside the building deploy volume if the collider change shouldn't cause any trouble
More descriptive message when building upgrade / rotation is blocked
Disabled voice limiter priority sorting (the priorities don't make a lot of sense at the moment, back to FIFO for now)
Fixed projectile seeding
Network++
Campfire "prevent building" collider no longer reaches beneath the campfire
Fixed door collider not being solid after placement
Better building block rotation and upgrade error messages
Fixed float/fly console exploit
Fixed rivers rendering over other transparents
Added nometa to river and ocean shaders
Tweak to terrain texturing to prevent redundant work
Fixed that sneaky start/play crash; updated RustNative binaries
Build server - use unity 5.2.1p4
Rock now transitions to the holding position before re-stricking
Jack O Lanterns require 2 pumpkins to be crafted
Updated rocket launch effects.
Updated C4 Explosion effect.
WIP underwater effects.
Fixed water refraction
Fixed warnings in DoF shaders
loot tables, phrases, manifest
thrown rock no longer kills people in one shot
Reduced rocks throwing distance
Small water refactor; exposed thickness adjust ssr params in water rendering; tweaked thickness adjust