34,086 Commits over 4,171 Days - 0.34cph!
Merge from shadow batching
explosives will now destroy turrets
turret can never be placed on terrain
turret can be repaired with hammer
turrets wont target other turrets
can no longer loot turret while online
turret will no longer track targets when shot and offline
increased explosive protection
fixed turret high network usage
fixed turret not destroying when foundation was destroyed under it
turret will not track players that are no longer visible to it
turret will no longer aggro on authed players who attack it
nerfed heli rockets explosive damage (less damage to buildings, same damage to players)
10% reduction in heli bullet damage
updated phrases
updated loot tables
turret has 12 ammo slots & proper loot panel
Added working tint const color to Particles/Refraction
Added Particles/Tint Refraction that extends Particles/Refraction with per-texel RGB tint
changes to rock projectile
Hatchet, Stone hatchet, & Stone pickaxe are now throwable
Water Impact VFX for all animals and player.
Fixed numpad keys changing graphics setting when typing in chat etc
Fixed uiscale not working
Fixed SpawnHandler issues with World.Size 0 (TestPlane map)
Updated RustBuilder, uses 5.2.2p1, formats version date using local time instead of UTC
Should fix the +-* thing proper
FileStorage, memory caching
Leave footprints even when crouching
Leave barefoot footprints when not wearing boots
Fixed napalm prefab error
Crouch/Walk in water wake VFX added.
Rain VFX looks 35% wetter.
Doors/gates use animations (client and serverside)
attempting to repair unrepairable items no longer kicks you from the game
adjusted autoturret collision
fixed exploits where you could stand ontop of an autoturret and prevent it from shooting you
protocol++
Removed sound player script from thrown melee projectile prefabs ( being called from anima event on effect spawned)
Rotation changes to stone hatchet world prefab
Removed animators from stuff that shouldn't have them
Barricades stack, cost and crafting time more competitive against high walls
Barricades are easier to place on terrain
Barricades offer 1.5m of cover and standing up shooting
Barricades health balance
Models/Collisions and prefabs update
Sandbag barricade uncommon, Stone barricade comon
Loot tables update
fixed pumpjack disconnect error upon repairing
merged sentry guide into main
fixed beartraps always looking unarmed
canceling a craft breaks any items with condition in the recipie before returning them
Can rotate turrets to face a different area (when offline)
Projectiles keep track of traveled distance and time
Added maxDistance to projectile (specifies max allowed distance to travel)
Refactored projectile lifetime death (using travel time)
Pushed culling distance on some of the bigger signs
pumpjack and quarry guide meshes improved
Sentry guide marking improved
Updated landing poses for throwables